Unity 不规则进度条显示根据点对点进行

using UniRx;
using UnityEngine;
using UnityEngine.UI;

public class SpeedVehicle : MonoBehaviour
{
//加速踏板
[SerializeField] private Image AcceleratorApertureSlider;
//制动踏板
[SerializeField] private Image BrakingPedalApertureSlider;

private static readonly string TAG = "SpeedVehicle";

private void Start()
{
    //当前加速踏板进度
    DataCenter.AcceleratorAperture.Subscribe(f =>
    {
        Log.I(TAG, "AcceleratorAperture select value:  " + f);
        float fillAmount = f / 100f;
        AcceleratorApertureSlider.fillAmount = fillAmount;
        //SetAnimationFrame(AcceleratorApertureSlider, f * 100);
        AcceleratorAperture(fillAmount);
    }).AddTo(this);
    //当前制动踏板进度
    DataCenter.BrakingPedalAperture.Subscribe(f =>
    {
        Log.I(TAG, "BrakingPedalAperture select value:  " + f);
        float fillAmount = Normalize(f, 10, 45);
        BrakingPedalApertureSlider.fillAmount = fillAmount;
        //SetAnimationFrame(BrakingPedalApertureSlider, f * 100);
        BrakingPedalAperture(fillAmount);
    }).AddTo(this);
}

protected virtual void AcceleratorAperture(float fillAmount) { }

protected virtual void BrakingPedalAperture(float fillAmount) { }

private float Normalize(float value, float min, float max)
{
    return (value - min) / (max - min);
}

private void SetAnimationFrame(Animation animation, float frameToFreeze)
{
    // 第N帧对应的时间(秒)
    float timeAtNthFrame = frameToFreeze / 25f;

    animation.clip.SampleAnimation(animation.gameObject, timeAtNthFrame);
}

}

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