let u1 = quat() //四元数
let u2 = v3()
let u3 = v3(1,0,0) //X轴
let u4 = v3()
let u5 = v3()
let j2 = this.node.position //自身坐标
let j1 = find('s1').position //目标坐标
Vec3.subtract(u2, j1, j2) //向量
let rad = misc.degreesToRadians(170) //弧度
Quat.fromAxisAngle(u1, u3, rad) //四元数
Vec3.transformQuat(u4,u2, u1) //向量
Vec3.add(u5, j1, u4) //位置
this.node.position = u5
//绕目标点旋转