VRTK_实现模型描边

给需要描边的物体加上VRTK_Outline Object Copy Highlighter组件
给左右两个手柄添加如下代码:

using UnityEngine;
using VRTK;
using VRTK.Highlighters;

public class TestPointerManager : MonoBehaviour
{
    public Color EnterColor,MarkerSetColor;
    private VRTK_Pointer pointer;
    private void Awake()
    {
        pointer = GetComponent<VRTK_Pointer>();
        pointer.DestinationMarkerEnter += Pointer_DestinationMarkerEnter;
        pointer.DestinationMarkerExit += Pointer_DestinationMarkerExit;
        pointer.DestinationMarkerSet += Pointer_DestinationMarkerSet;
    }
    private void Pointer_DestinationMarkerEnter(object sender, DestinationMarkerEventArgs e)
    {
        HightLight(e.target, EnterColor);
    }
    private void Pointer_DestinationMarkerExit(object sender, DestinationMarkerEventArgs e)
    {
        throw new System.NotImplementedException();
    }

    private void Pointer_DestinationMarkerSet(object sender, DestinationMarkerEventArgs e)
    {
        HightLight(e.target, MarkerSetColor);
    }
    public void OnDestory()
    {
        pointer = GetComponent<VRTK_Pointer>();
        pointer.DestinationMarkerEnter -= Pointer_DestinationMarkerEnter;
        pointer.DestinationMarkerExit -= Pointer_DestinationMarkerExit;
        pointer.DestinationMarkerSet -= Pointer_DestinationMarkerSet;

    }
    private void HightLight(Transform  target,Color color)
    {
        VRTK_BaseHighlighter highlighter= (target != null ? target.GetComponent<VRTK_BaseHighlighter>() : null) ;
        if (highlighter != null)
        {
            highlighter.Initialise();
            if (color != Color.clear)
            {
                highlighter.Highlight(color);
            }
            else
            {
                highlighter.Unhighlight();
            }
        }
    }
}
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