VRTK中的物体和手柄高亮以及手柄振动设置

12 篇文章 0 订阅
8 篇文章 2 订阅
VRTK设计到的相关类
  • 控制器高亮:VRTK_ControllerHighlighter
  • 物体/控制器(边缘)高亮:VRTK_OutlineObjectCopyHighLighter
  • 控制器振动:VRTK_ControllerHaptics
脚本控制实现细节
  • 控制器整体高亮:
highLighter.HighlightController(Color.red);
  • 控制器透明:
 VRTK_ObjectAppearance.SetOpacity(VRTK_DeviceFinder.GetModelAliasController(gameObject),0.5f);
  • 控制器某个按钮高亮(开/关):
 highLighter.HighlightElement(SDK_BaseController.ControllerElements.Trigger,Color.yellow);
  • 控制器振动
VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(gameObject),0.1f);
Unity中VRTK_SDK配置


这里写图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;

public class ControllerHighlight : MonoBehaviour
{
    /// <summary>
    /// 高亮组件
    /// </summary>
    private VRTK_ControllerHighlighter highLighter;
    /// <summary>
    /// 控制器事件
    /// </summary>
    private VRTK_ControllerEvents events;
    // Use this for initialization
    void Start ()
    {
        highLighter = GetComponent<VRTK_ControllerHighlighter>();
        events = GetComponent<VRTK_ControllerEvents>();
        events.TriggerPressed += Events_TriggerPressed;
        events.TriggerReleased += Events_TriggerReleased;
    }

    private void Events_TriggerReleased(object sender, ControllerInteractionEventArgs e)
    {
        highLighter.UnhighlightElement(SDK_BaseController.ControllerElements.Trigger);
        VRTK_ObjectAppearance.SetOpacity(VRTK_DeviceFinder.GetModelAliasController(gameObject), 1f);
    }

    private void Events_TriggerPressed(object sender, ControllerInteractionEventArgs e)
    {
        highLighter.HighlightElement(SDK_BaseController.ControllerElements.Trigger,Color.yellow);
        VRTK_ObjectAppearance.SetOpacity(VRTK_DeviceFinder.GetModelAliasController(gameObject),0.5f);
    }

    // Update is called once per frame
    void Update ()
    {

    }

    private void OnTriggerStay(Collider other)
    {
        //highLighter.HighlightController(Color.yellow);
        highLighter.HighlightElement(SDK_BaseController.ControllerElements.Body,Color.yellow);
        VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(gameObject),0.1f);
    }

    private void OnTriggerExit(Collider other)
    {
        //highLighter.UnhighlightController();
        highLighter.UnhighlightElement(SDK_BaseController.ControllerElements.Body);
    }
}

  • 1
    点赞
  • 10
    收藏
    觉得还不错? 一键收藏
  • 3
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值