继之前的内容,已知均匀B样条效果并不好。
准均匀B样条就是使两端节点具有重复度 k+1
这里给出均匀B样条的实现代码
/*
准均匀B样条曲线测试
*/
#include <iostream>
#include <fstream>
#include <vector>
#include <cmath>
using namespace std;
class Point {
public:
float x, y,z;
Point(float x = 0, float y = 0,float z = 0) : x(x), y(y) ,z(z){}
};
class BSplineCurve {
public:
vector<Point> control_points; // 控制点,数量未定
vector<float> knots; // 结点向量
int degree; // 曲线次数
//Constructor
BSplineCurve(vector<Point> points, int k) {
control_points = points;
degree = k;
// 初始化结点向量, m = n + 1+ k ,m+1节点数量, n+1控制点数量 ,k 次数
int num_knots = control_points.size() + degree+ 1 ;
double delta = 1.0 / (double)(num_knots - 2*degree - 1);
for (int i = 0; i < num_knots; i++) {
if (i < degree+1) {
knots.push_back( 0.0);
} else if (i >= num_knots - degree) {
knots.push_back(1.0);
} else {
knots.push_back(knots.back() + delta);
}
cout << "knot"<<i<<"=" << knots[i] <<endl;
}
}
// 计算基函数值
float BasisFunction(int i, int k, double u) {
if (k == 0) {
if (u >= knots[i] && u < knots[i+1]) {
return 1;
}
else {
return 0;
}
}
float a = 0.0, b = 0.0;
if(knots[i+k] - knots[i] !=0.0){
a = (u - knots[i]) / (knots[i+k] - knots[i]);
}
if(knots[i+k+1] - knots[i+1] !=0.0){
b = (knots[i+k+1] - u) / (knots[i+k+1] - knots[i+1]);
}
return a * BasisFunction(i, k-1, u) + b * BasisFunction(i+1, k-1, u);
}
// 计算均匀 B 样条曲线上的点
Point CalculatePoint(float u) {
Point res;
for (int i = 0; i < control_points.size(); ++i) {
float basis = BasisFunction(i, degree, u);
res.x += control_points[i].x * basis;
res.y += control_points[i].y * basis;
res.z += control_points[i].z * basis;
}
return res;
}
};
int testQUBS(){
ofstream fout2("D:/data2.txt"); // 打开或创建名为 data.txt 的文件
if (!fout2) { // 检查文件是否打开成功
cerr << "File2 open failed!" << endl;
return -1;
}
vector<Point> points = {{50,50,0},{100,300,0},{300,100,0},{380,200,0},{400,600,0}}; // 控制点
int degree = 2; // 曲线次数
BSplineCurve curve(points, degree);
cout << "size:" << curve.knots.size() << endl;
const float step = 0.005; // 步长
for (float u = 0; u <= 1; u += step) {
Point p = curve.CalculatePoint(u);
cout << "(" << p.x << ", " << p.y << ", " << p.z<<")" << endl;
fout2 << p.x << ", " << p.y << ", " << p.z<<endl;
}
return 0;
}
int main() {
return testQUBS();
}
注意:当knots[i + k] - knots[i]等于0时,计算B样条基函数时会出现除0的情况,导致程序崩溃。为了避免这种情况,可以在计算B样条基函数前先判断分母是否为0,如果为0则直接返回0。
下面代码是求节点向量
int num_knots = control_points.size() + degree+ 1 ;
double delta = 1.0 / (double)(num_knots - 2*degree - 1);
for (int i = 0; i < num_knots; i++) {
if (i < degree+1) {
knots.push_back( 0.0);
} else if (i >= num_knots - degree) {
knots.push_back(1.0);
} else {
knots.push_back(knots.back() + delta);
}
cout << "knot"<<i<<"=" << knots[i] <<endl;
}
输出:
knot0=0
knot1=0
knot2=0
knot3=0.333333
knot4=0.666667
knot5=1
knot6=1
knot7=1
size:8
输出的坐标在Matlab显示:
对比均匀B样条,可见效果非常好