//Add TimeLine to Control objectUPROPERTY(EditAnywhere, BlueprintReadWrite)classUCurveFloat* SpeedTimelineCurve;//时间线曲线
FTimeline SpeedTimeline;//声明时间线UFUNCTION()voidSpeedTimelineEvent(float
UE4 C++ 时间线的声明和应用//Add TimeLine to Control object UPROPERTY(EditAnywhere, BlueprintReadWrite) class UCurveFloat* SpeedTimelineCurve; //时间线曲线 FTimeline SpeedTimeline; //声明时间线 UFUNCTION() void SpeedTimelineEvent(float val);//调用事件ConstructorHelpers: