只需要在资源目录下随便一个Editor文件路径下创建一个脚本即可
using UnityEditor;
[CustomEditor(typeof(VirtualScroll))]
public class CustomVirtualScroll : Editor
{
}
只需要在资源目录下随便一个Editor文件路径下创建一个脚本即可
using UnityEditor;
[CustomEditor(typeof(VirtualScroll))]
public class CustomVirtualScroll : Editor
{
}