unityUI跟随玩家

using System.Collections;
using UnityEngine;

public class UIFollowShow : MonoBehaviour
{
    private Transform Player;
    private Vector3 offest;
    private Vector3 PlayerScreen;
    private Transform  MainCamera;

    // Start is called before the first frame update
    void Awake()
    {
        MainCamera= GameObject.FindGameObjectWithTag("MainCamera").transform;
        StartCoroutine(Wait());
    }

    // Update is called once per frame
    void Update()
    {

            PlayerScreen = Camera.main.WorldToScreenPoint(Player.transform.position);
            transform.position = PlayerScreen;
            transform.position = new Vector3(transform.position.x - offest.x, transform.position.y-offest.y, transform.position.z - offest.z);//transform.position.z - offest.z
            MainCamera.position = new Vector3(0, 0, Player.position.z - 10f);
        
    }

    IEnumerator Wait()
    {
        yield return new WaitForSeconds(1f);
        Player = GameObject.FindGameObjectWithTag("Player").transform;        
        PlayerScreen = Camera.main.WorldToScreenPoint(Player.transform.position);
        offest.x = PlayerScreen.x - transform.position.x;
        offest.z = PlayerScreen.z - transform.position.z;
        offest.y = PlayerScreen.y - transform.position.y;
    }

}

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