using UnityEngine;
using System.Collections;
[AddComponentMenu(“Camera-Control/Mouse Look”)]
public class MouseLook : MonoBehaviour {
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityX = 15F;
public float sensitivityY = 15F;
public float minimumX = -360F;
public float maximumX = 360F;
public float minimumY = -85F;
public float maximumY = 4F;
public float rotationY = 0F;
public GameObject target;
void Update ()
{
target = GameObject.Find(“Player”);
if(theDistance>0)
theDistance = 0;
if(theDistance < MaxDistance)
theDistance = MaxDistance;
if(Input.GetMouseButton(1))
{
transform.position = target.transform.position;
<