private Transform player;
private Vector3 offset;
private float smoothing = 3;
// Use this for initialization
void Start () {
player = GameObject.FindGameObjectWithTag("Player").transform;
offset = transform.position - player.position;
}
// Update is called once per frame
void LateUpdate () {
Vector3 targetPosition = player.position + player.TransformDirection(offset);//将坐标差转换为局部坐标。可以使相机跟随着旋转
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * smoothing);
transform.LookAt(player.position);
}