void BackPlayAnimByAnimClip(GameObject GO, string AnimClip) {
if ( GO != null )
{
Animation Anim = GO.GetComponent<Animation>();
if ( Anim != null )
{
Anim[AnimClip].time = Anim[AnimClip].clip.length;
Anim[AnimClip].speed = -1;
Anim.Play(AnimClip);
}
else
{
}
}
}
Unity Animation动画倒播
最新推荐文章于 2023-12-18 19:28:19 发布