Unity 异步加载场景并显示加载进度

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class AsyncLoadScene : MonoBehaviour {


    public static AsyncLoadScene _instance;

    bool isLoading = false;

    public Slider loadingSlider;//加载进度条
    public Text loadingText;//显示加载数值
    private float targetValue;
    private float loadingSpeed = 1;
    private AsyncOperation operation;

    public string LoadSceneName = "";//加载场景的名称
    private void Awake()
    {
        _instance = this;
    }
    // Use this for initialization
    void Start () {
		
	}
	



	// Update is called once per frame
	void Update () {
        AsyncLoadScene();

    }

    public void LoadScene() {
        StartCoroutine(AsyncLoading(LoadSceneName));
    }

    public IEnumerator AsyncLoading(string scene)
    {
        if (!isLoading) {
            isLoading = true;
            operation = SceneManager.LoadSceneAsync(scene);
            //阻止当加载完成自动切换  
            operation.allowSceneActivation = false;

            yield return operation;
        }
      
    }
    public void AsyncLoadScene() {
        if (isLoading) {
            targetValue = operation.progress;

            if (operation.progress >= 0.9f)
            {
                //operation.progress的值最大为0.9  
                targetValue = 1.0f;
            }
            if (targetValue != loadingSlider.value)
            {
                //插值运算  
                loadingSlider.value = Mathf.Lerp(loadingSlider.value, targetValue, Time.deltaTime * loadingSpeed);
                if (Mathf.Abs(loadingSlider.value - targetValue) < 0.01f)
                {
                    loadingSlider.value = targetValue;
                }
            }
            loadingText.text = ((int)(loadingSlider.value * 100)).ToString() + "%";

            if ((int)(loadingSlider.value * 100) == 100)
            {
                //允许异步加载完毕后自动切换场景  
                operation.allowSceneActivation = true;
                isLoading = false;
            }
        }                   
    }


}

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