Unity3d触摸屏控制2D飞行射击类游戏角色

开始学习unity3d游戏制作。


using UnityEngine;

public class PlayerController : MonoBehaviour
{
	/// <summary>
	/// The current touch positon.
	/// </summary>
	private Vector3 cTP = new Vector3 ();
	/// <summary>
	/// The start touch position.
	/// </summary>
	private	Vector3 sTP = new Vector3 ();
	/// <summary>
	/// The start transform position.
	/// </summary>
	private Vector3 sTfP = new Vector3 ();
	
	/// <summary>
	/// Update is called once per frame
	/// </summary>
	private	void Update ()
	{
		if (Input.touchCount == 1) {
			//current Touch
			Touch cT = Input.touches [0];
			if (cT.phase == TouchPhase.Moved) {
				cTP = Camera.main.ScreenToWorldPoint (cT.position);
				transform.position = new Vector3 (
					cTP.x - sTP.x + sTfP.x,
					cTP.y - sTP.y + sTfP.y,
					sTfP.z);
			} else if (cT.phase == TouchPhase.Began) {
				sTP = Camera.main.ScreenToWorldPoint (cT.position);
				sTfP = transform.position;
			}
		}
	}
}


示例代码:http://download.csdn.net/detail/wuyt2008/9071187

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