unity3d 更换装备mesh

unity3d 更换装备mesh

using UnityEngine;
using System.Collections;

public class changeControl : MonoBehaviour {
	
	const int buttonWidth = 100;
	const int buttonNum = 5;
	public Mesh huangguang;
	public Mesh neck;
	public Mesh hudiejie;
	public Mesh[] kuwaMesh;
	public bool[] status;
	public GameObject[] kuwaObj;
	public GameObject shenti;
	public Mesh shentiMesh;
	private Color shentiColor;
	
	public GameObject loadObj;
	// Use this for initialization
	void Start () {
		kuwaMesh = new Mesh[4];
		status = new bool[buttonWidth];
		for(int i=0; i<buttonWidth; i++){
			status[i] = false;
		}
		
		kuwaObj = new GameObject[4];
		kuwaObj = GameObject.FindGameObjectsWithTag("kuwa");
	
		for(int i=0; i<4; i++){
			kuwaMesh[i] = kuwaObj[i].GetComponent<SkinnedMeshRenderer>().sharedMesh;
		}
		
		neck = GameObject.FindGameObjectWithTag("neck").GetComponent<SkinnedMeshRenderer>().sharedMesh;
		huangguang = GameObject.FindGameObjectWithTag("huangguang").GetComponent<MeshFilter>().sharedMesh;
		
		shenti = GameObject.Find("shenti_1");

		shentiMesh = shenti.GetComponent<SkinnedMeshRenderer>().sharedMesh;
		shentiColor = shenti.renderer.material.color;
		
		/
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnGUI(){
		
		GUILayout.BeginArea(new Rect(10, 10, buttonWidth, 500));
        // Buttons for changing.
		// ********================================================
        if (GUILayout.Button("huangguang", GUILayout.Width(buttonWidth))){
			
			if(!status[0]){
				//GameObject.FindGameObjectWithTag("huangguang").GetComponent<MeshFilter>().sharedMesh = null;
				GameObject.FindGameObjectWithTag("huangguang").GetComponent<MeshFilter>().renderer.enabled = false;
				status[0] = true;
			}
			else{
				//change mesh
				//GameObject.FindGameObjectWithTag("huangguang").GetComponent<MeshFilter>().sharedMesh = huangguang;
				// hide renderer
				GameObject.FindGameObjectWithTag("huangguang").GetComponent<MeshFilter>().renderer.enabled = true;
				status[0] = false;
			}
		}
            

        if (GUILayout.Button("neck", GUILayout.Width(buttonWidth))){
			GameObject obj = GameObject.FindGameObjectWithTag("neck");
			SkinnedMeshRenderer mr = (SkinnedMeshRenderer)obj.GetComponent<SkinnedMeshRenderer>();
			
			if(!status[2]){
				mr.sharedMesh = null;
				status[2] = true;
			}
			else{
				mr.sharedMesh = neck;
				status[2] = false;
			}
		}
     
		if (GUILayout.Button("hudijie", GUILayout.Width(buttonWidth))){
			
			GameObject obj = GameObject.FindGameObjectWithTag("hudiejie");
			SkinnedMeshRenderer mr = (SkinnedMeshRenderer)obj.GetComponent<SkinnedMeshRenderer>();
			
			if(!status[2]){
				//mr.sharedMesh = null;
				mr.enabled = false;
				status[2] = true;
			}
			else{
				//mr.sharedMesh = hudiejie;
				mr.enabled = true;
				status[2] = false;
			}
		}

        if (GUILayout.Button("tuiwa", GUILayout.Width(buttonWidth))){
			
			if(!status[3]){
				for(int i=0; i<4; i++){
					kuwaObj[i].GetComponent<SkinnedMeshRenderer>().sharedMesh = null;
				}
				status[3] = true;
			}
			else{
				for(int i=0; i<4; i++){
					kuwaObj[i].GetComponent<SkinnedMeshRenderer>().sharedMesh = kuwaMesh[i];
				}
				status[3] = false;
			}
		}
        
		if (GUILayout.Button("shenti", GUILayout.Width(buttonWidth))){
			
			SkinnedMeshRenderer mr;
			if(false)
				mr = (SkinnedMeshRenderer)shenti.GetComponent<SkinnedMeshRenderer>();
			
			if(!status[4]){
				//mr.sharedMesh = null;
				shenti.renderer.material.color = new Color(Random.Range(10,90)*0.01f,Random.Range(10,90)*0.01f,Random.Range(10,90)*0.01f,0f);
				status[4] = true;
			}
			else{
				shenti.renderer.material.color = shentiColor;
				status[4] = false;
			}
		}
		// ********================================================
		GUILayout.EndArea();
	}
}


 

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