using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class HandPulse : MonoBehaviour {
private VRTK_ControllerEvents controllerEvents;
// Use this for initialization
void Start () {
var tempScript = transform.GetComponent<VRTK.VRTK_InteractableObject>();
tempScript.InteractableObjectUsed += OnInteractableObjectUsed;
tempScript.InteractableObjectUnused += OnInteractableObjectUnused;
tempScript.InteractableObjectUngrabbed += OnInteractableObjectUngrabbed;
}
// Update is called once per frame
void Update () {
if (controllerEvents)
{
float power = controllerEvents.GetTriggerAxis();
VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f);
}
}
void OnInteractableObjectUsed(object sender, InteractableObjectEventArgs e)
{
controllerEvents = e.interactingObject.GetComponent<VRTK_ControllerEvents>();
}
void OnInteractableObjectUnused(object sender, InteractableObjectEventArgs e)
{
controllerEvents = null;
}
void OnInteractableObjectUngrabbed(object sender, InteractableObjectEventArgs e)
{
controllerEvents = null;
}
}
把脚本挂在要交互的物体上,手柄按扳机使用物体时,手柄震动,震动的强弱根据扳机按下的角度