Kinect SDK C++ - 2. Kinect Depth Data

Today we will learn how to get depth data from a kinect and what the format of the data is


kinect code


kinect Initialization


To get the depth data from the kinect, simply change the argument to NuiImageStreaOpen().


The First argument is now NUI_IMAGE_TYPE_DEPATH,telling the Kinect that wo now want depath images


instead of RGB iamges.(For clarity we also changed the name of the handle to reflect this)


We also should enable the Near Mode.let the kinect to be more sensitive to closer objects(say from 50cm to


200cm),otherwise,from 80 to 400cm.


To done that,passing flag NUI_IMAGE_FLAG_ENABLE_NEAR_MODE as the third argument

<span style="font-size:12px;"><span style="font-size:10px;">// NEW VARIABLE
HANDLE depthStream;

bool initKinect() {
    // Get a working kinect sensor
    int numSensors;
    if (NuiGetSensorCount(&numSensors) < 0 || numSensors < 1) return false;
    if (NuiCreateSensorByIndex(0, &sensor) < 0) return false;

    // Initialize sensor
    sensor->NuiInitialize(NUI_INITIALIZE_FLAG_USES_DEPTH | NUI_INITIALIZE_FLAG_USES_COLOR);

        // --------------- START CHANGED CODE -----------------
    sensor->NuiImageStreamOpen(
        NUI_IMAGE_TYPE_DEPTH,                     // Depth camera or rgb camera?
        NUI_IMAGE_RESOLUTION_640x480,             // Image resolution
        NUI_IMAGE_STREAM_FLAG_ENABLE_NEAR_MODE,   // Image stream flags, e.g. near mode
        2,      // Number of frames to buffer
        NULL,   // Event handle
        &depthStream);
        // --------------- END CHANGED CODE -----------------
    return sensor;
}</span></span>


For more information about the near mode,please prefer to offficial blog.




getting a depth frame from the kinect


the display of the dapth image from the kinect in grayscale.Each pixel will just be the pixel's distance


from the kinect(in millimeters)mod 256.


note the NuiDepthPixelToDepth fuction,calling this function returns the depth in millimeters at that pixel.


The depth data is 16 bits,so we use a USHORT to read it in.

<span style="font-size:12px;"><span style="font-size:10px;">      const USHORT* curr = (const USHORT*) LockedRect.pBits;
        const USHORT* dataEnd = curr + (width*height);

        while (curr < dataEnd) {
            // Get depth in millimeters
            USHORT depth = NuiDepthPixelToDepth(*curr++);

            // Draw a grayscale image of the depth:
            // B,G,R are all set to depth%256, alpha set to 1.
            for (int i = 0; i < 3; ++i)
                *dest++ = (BYTE) depth%256;
            *dest++ = 0xff;
        }
</span></span>


that's all the Kinect code! The rest is just how to get it to display.
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

微个日光日

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值