Unity 更改鼠标图标

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseChange : MonoBehaviour
{
    public Texture texture;//自己想要的鼠标图片
    void Start()
    {
        Cursor.visible = false;
    }
    void OnGUI()
    {
        Vector3 vector3 = Input.mousePosition;
        GUI.DrawTexture(new Rect(vector3.x - texture.width/2, (Screen.height - vector3.y) - texture.height/2, texture.width, texture.height), texture);
    }

}

加入拖尾

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseChange : MonoBehaviour
{
    public Texture texture;
    public GameObject trail;//拖尾预制体
    GameObject obj;
    void Start ()
    {
        Cursor.visible = false;
        obj = Instantiate(trail);//加载/克隆拖尾的预制体到场景
    }
	
	void OnGUI ()
    {
        Vector3 vector3 = Input.mousePosition;
        GUI.DrawTexture(new Rect(vector3.x - texture.width/2, (Screen.height - vector3.y) - texture.height/2, texture.width, texture.height), texture);

        //屏幕坐标转换到世界坐标
        obj.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.WorldToScreenPoint(obj.transform.position).z));
    }
}

 

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