D3D学习框架

//--------------------------------------------------------------------------------------
// File: EmptyProject.cpp
//
// Starting point for new Direct3D applications
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "dxstdafx.h"
#include "resource.h"

//#define DEBUG_VS   // Uncomment this line to debug vertex shaders 
//#define DEBUG_PS   // Uncomment this line to debug pixel shaders 


//--------------------------------------------------------------------------------------
// Global variables
//--------------------------------------------------------------------------------------
ID3DXFont*              g_pFont = NULL;         // Font for drawing text
ID3DXSprite*            g_pTextSprite = NULL;   // Sprite for batching draw text calls
ID3DXEffect*            g_pEffect = NULL;       // D3DX effect interface
CModelViewerCamera      g_Camera;               // A model viewing camera
bool                    g_bShowHelp = true;     // If true, it renders the UI control text
CDXUTDialog             g_HUD;                  // dialog for standard controls
CDXUTDialog             g_SampleUI;             // dialog for sample specific controls


//--------------------------------------------------------------------------------------
// UI control IDs
//--------------------------------------------------------------------------------------
#define IDC_TOGGLEFULLSCREEN    1
#define IDC_TOGGLEREF           2
#define IDC_CHANGEDEVICE        3



//--------------------------------------------------------------------------------------
// Forward declarations 
//--------------------------------------------------------------------------------------
bool    CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed );
void    CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps );
HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc );
HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc );
void    CALLBACK OnFrameMove( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime );
void    CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime );
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing );
void    CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown  );
void    CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl );
void    CALLBACK OnLostDevice();
void    CALLBACK OnDestroyDevice();

void    InitApp();
HRESULT LoadMesh( IDirect3DDevice9* pd3dDevice, WCHAR* strFileName, ID3DXMesh** ppMesh );
void    RenderText();


//--------------------------------------------------------------------------------------
// Entry point to the program. Initializes everything and goes into a message processing 
// loop. Idle time is used to render the scene.
//--------------------------------------------------------------------------------------
INT WINAPI WinMain( HINSTANCE, HINSTANCE, LPSTR, int )
{
    // Set the callback functions. These functions allow the sample framework to notify
    // the application about device changes, user input, and windows messages.  The 
    // callbacks are optional so you need only set callbacks for events you're interested 
    // in. However, if you don't handle the device reset/lost callbacks then the sample 
    // framework won't be able to reset your device since the application must first 
    // release all device resources before resetting.  Likewise, if you don't handle the 
    // device created/destroyed callbacks then the sample framework won't be able to 
    // recreate your device resources.
    DXUTSetCallbackDeviceCreated( OnCreateDevice );
    DXUTSetCallbackDeviceReset( OnResetDevice );
    DXUTSetCallbackDeviceLost( OnLostDevice );
    DXUTSetCallbackDeviceDestroyed( OnDestroyDevice );
    DXUTSetCallbackMsgProc( MsgProc );
    DXUTSetCallbackKeyboard( KeyboardProc );
    DXUTSetCallbackFrameRender( OnFrameRender );
    DXUTSetCallbackFrameMove( OnFrameMove );

    // Show the cursor and clip it when in full screen
    DXUTSetCursorSettings( true, true );

    InitApp();

    // Initialize the sample framework and create the desired Win32 window and Direct3D 
    // device for the application. Calling each of these functions is optional, but they
    // allow you to set several options which control the behavior of the framework.
    DXUTInit( true, true, true ); // Parse the command line, handle the default hotkeys, and show msgboxes
    DXUTCreateWindow( L"EmptyProject" );
    DXUTCreateDevice( D3DADAPTER_DEFAULT, true, 640, 480, IsDeviceAcceptable, ModifyDeviceSettings );

    // Pass control to the sample framework for handling the message pump and 
    // dispatching render calls. The sample framework will call your FrameMove 
    // and FrameRender callback when there is idle time between handling window messages.
    DXUTMainLoop();

    // Perform any application-level cleanup here. Direct3D device resources are released within the
    // appropriate callback functions and therefore don't require any cleanup code here.

    return DXUTGetExitCode();
}


//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    // Initialize dialogs
    g_HUD.SetCallback( OnGUIEvent ); int iY = 10; 
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22 );

    g_SampleUI.SetCallback( OnGUIEvent ); iY = 10; 
    g_SampleUI.AddComboBox( 19, 35, iY += 24, 125, 22 );
    g_SampleUI.GetComboBox( 19 )->AddItem( L"Text1", NULL );
    g_SampleUI.GetComboBox( 19 )->AddItem( L"Text2", NULL );
    g_SampleUI.GetComboBox( 19 )->AddItem( L"Text3", NULL );
    g_SampleUI.GetComboBox( 19 )->AddItem( L"Text4", NULL );
    g_SampleUI.AddCheckBox( 21, L"Checkbox1", 35, iY += 24, 125, 22 );
    g_SampleUI.AddCheckBox( 11, L"Checkbox2", 35, iY += 24, 125, 22 );
    g_SampleUI.AddRadioButton( 12, 1, L"Radio1G1", 35, iY += 24, 125, 22 );
    g_SampleUI.AddRadioButton( 13, 1, L"Radio2G1", 35, iY += 24, 125, 22 );
    g_SampleUI.AddRadioButton( 14, 1, L"Radio3G1", 35, iY += 24, 125, 22 );
    g_SampleUI.GetRadioButton( 14 )->SetChecked( true ); 
    g_SampleUI.AddButton( 17, L"Button1", 35, iY += 24, 125, 22 );
    g_SampleUI.AddButton( 18, L"Button2", 35, iY += 24, 125, 22 );
    g_SampleUI.AddRadioButton( 15, 2, L"Radio1G2", 35, iY += 24, 125, 22 );
    g_SampleUI.AddRadioButton( 16, 2, L"Radio2G3", 35, iY += 24, 125, 22 );
    g_SampleUI.GetRadioButton( 16 )->SetChecked( true );
    g_SampleUI.AddSlider( 20, 50, iY += 24, 100, 22 );
    g_SampleUI.GetSlider( 20 )->SetRange( 0, 100 );
    g_SampleUI.GetSlider( 20 )->SetValue( 50 );
//    g_SampleUI.AddEditBox( 20, L"Test", 35, iY += 24, 125, 22 );
}


//--------------------------------------------------------------------------------------
// Called during device initialization, this code checks the device for some 
// minimum set of capabilities, and rejects those that don't pass by returning false.
//--------------------------------------------------------------------------------------
bool CALLBACK IsDeviceAcceptable( D3DCAPS9* pCaps, D3DFORMAT AdapterFormat, 
                                  D3DFORMAT BackBufferFormat, bool bWindowed )
{
    // Skip backbuffer formats that don't support alpha blending
    IDirect3D9* pD3D = DXUTGetD3DObject(); 
    if( FAILED( pD3D->CheckDeviceFormat( pCaps->AdapterOrdinal, pCaps->DeviceType,
                    AdapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, 
                    D3DRTYPE_TEXTURE, BackBufferFormat ) ) )
        return false;

    return true;
}


//--------------------------------------------------------------------------------------
// This callback function is called immediately before a device is created to allow the 
// application to modify the device settings. The supplied pDeviceSettings parameter 
// contains the settings that the framework has selected for the new device, and the 
// application can make any desired changes directly to this structure.  Note however that 
// the sample framework will not correct invalid device settings so care must be taken 
// to return valid device settings, otherwise IDirect3D9::CreateDevice() will fail.  
//--------------------------------------------------------------------------------------
void CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, const D3DCAPS9* pCaps )
{
    // If device doesn't support HW T&L or doesn't support 1.1 vertex shaders in HW 
    // then switch to SWVP.
    if( (pCaps->DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0 ||
         pCaps->VertexShaderVersion < D3DVS_VERSION(1,1) )
    {
        pDeviceSettings->BehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
    }
    else
    {
        pDeviceSettings->BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
    }

    // This application is designed to work on a pure device by not using 
    // IDirect3D9::Get*() methods, so create a pure device if supported and using HWVP.
    if ((pCaps->DevCaps & D3DDEVCAPS_PUREDEVICE) != 0 && 
        (pDeviceSettings->BehaviorFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING) != 0 )
        pDeviceSettings->BehaviorFlags |= D3DCREATE_PUREDEVICE;

    // Debugging vertex shaders requires either REF or software vertex processing 
    // and debugging pixel shaders requires REF.  
#ifdef DEBUG_VS
    if( pDeviceSettings->DeviceType != D3DDEVTYPE_REF )
    {
        pDeviceSettings->BehaviorFlags &= ~D3DCREATE_HARDWARE_VERTEXPROCESSING;
        pDeviceSettings->BehaviorFlags &= ~D3DCREATE_PUREDEVICE;
        pDeviceSettings->BehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
    }
#endif
#ifdef DEBUG_PS
    pDeviceSettings->DeviceType = D3DDEVTYPE_REF;
#endif
}


//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has been 
// created, which will happen during application initialization and windowed/full screen 
// toggles. This is the best location to create D3DPOOL_MANAGED resources since these 
// resources need to be reloaded whenever the device is destroyed. Resources created  
// here should be released in the OnDestroyDevice callback. 
//--------------------------------------------------------------------------------------
HRESULT CALLBACK OnCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc )
{
    HRESULT hr;

    // Initialize the font
    V_RETURN( D3DXCreateFont( pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, 
                         OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, 
                         L"Arial", &g_pFont ) );

    // Define DEBUG_VS and/or DEBUG_PS to debug vertex and/or pixel shaders with the 
    // shader debugger. Debugging vertex shaders requires either REF or software vertex 
    // processing, and debugging pixel shaders requires REF.  The 
    // D3DXSHADER_FORCE_*_SOFTWARE_NOOPT flag improves the debug experience in the 
    // shader debugger.  It enables source level debugging, prevents instruction 
    // reordering, prevents dead code elimination, and forces the compiler to compile 
    // against the next higher available software target, which ensures that the 
    // unoptimized shaders do not exceed the shader model limitations.  Setting these 
    // flags will cause slower rendering since the shaders will be unoptimized and 
    // forced into software.  See the DirectX documentation for more information about 
    // using the shader debugger.
    DWORD dwShaderFlags = 0;
    #ifdef DEBUG_VS
        dwShaderFlags |= D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT;
    #endif
    #ifdef DEBUG_PS
        dwShaderFlags |= D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT;
    #endif

    // Read the D3DX effect file
    WCHAR str[MAX_PATH];
    V_RETURN( DXUTFindDXSDKMediaFileCch( str, MAX_PATH, L"EmptyProject.fx" ) );

    // If this fails, there should be debug output as to 
    // they the .fx file failed to compile
    V_RETURN( D3DXCreateEffectFromFile( pd3dDevice, str, NULL, NULL, dwShaderFlags, 
                                        NULL, &g_pEffect, NULL ) );

    // Setup the camera's view parameters
    D3DXVECTOR3 vecEye(0.0f, 0.0f, -5.0f);
    D3DXVECTOR3 vecAt (0.0f, 0.0f, -0.0f);
    g_Camera.SetViewParams( &vecEye, &vecAt );

    return S_OK;
}


//--------------------------------------------------------------------------------------
// This function loads the mesh and ensures the mesh has normals; it also optimizes the 
// mesh for the graphics card's vertex cache, which improves performance by organizing 
// the internal triangle list for less cache misses.
//--------------------------------------------------------------------------------------
HRESULT LoadMesh( IDirect3DDevice9* pd3dDevice, WCHAR* strFileName, ID3DXMesh** ppMesh )
{
    ID3DXMesh* pMesh = NULL;
    WCHAR str[MAX_PATH];
    HRESULT hr;

    // Load the mesh with D3DX and get back a ID3DXMesh*.  For this
    // sample we'll ignore the X file's embedded materials since we know 
    // exactly the model we're loading.  See the mesh samples such as
    // "OptimizedMesh" for a more generic mesh loading example.
    V_RETURN( DXUTFindDXSDKMediaFileCch( str, MAX_PATH, strFileName ) );

    V_RETURN( D3DXLoadMeshFromX(str, D3DXMESH_MANAGED, pd3dDevice, NULL, NULL, NULL, NULL, &pMesh) );

    DWORD *rgdwAdjacency = NULL;

    // Make sure there are normals which are required for lighting
    if( !(pMesh->GetFVF() & D3DFVF_NORMAL) )
    {
        ID3DXMesh* pTempMesh;
        V( pMesh->CloneMeshFVF( pMesh->GetOptions(), 
                                  pMesh->GetFVF() | D3DFVF_NORMAL, 
                                  pd3dDevice, &pTempMesh ) );
        V( D3DXComputeNormals( pTempMesh, NULL ) );

        SAFE_RELEASE( pMesh );
        pMesh = pTempMesh;
    }

    // Optimize the mesh for this graphics card's vertex cache 
    // so when rendering the mesh's triangle list the vertices will 
    // cache hit more often so it won't have to re-execute the vertex shader 
    // on those vertices so it will improve perf.     
    rgdwAdjacency = new DWORD[pMesh->GetNumFaces() * 3];
    if( rgdwAdjacency == NULL )
        return E_OUTOFMEMORY;
    V( pMesh->ConvertPointRepsToAdjacency(NULL, rgdwAdjacency) );
    V( pMesh->OptimizeInplace(D3DXMESHOPT_VERTEXCACHE, rgdwAdjacency, NULL, NULL, NULL) );
    delete []rgdwAdjacency;

    *ppMesh = pMesh;

    return S_OK;
}


//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has been 
// reset, which will happen after a lost device scenario. This is the best location to 
// create D3DPOOL_DEFAULT resources since these resources need to be reloaded whenever 
// the device is lost. Resources created here should be released in the OnLostDevice 
// callback. 
//--------------------------------------------------------------------------------------
HRESULT CALLBACK OnResetDevice( IDirect3DDevice9* pd3dDevice, 
                                const D3DSURFACE_DESC* pBackBufferSurfaceDesc )
{
    HRESULT hr;

    if( g_pFont )
        V_RETURN( g_pFont->OnResetDevice() );
    if( g_pEffect )
        V_RETURN( g_pEffect->OnResetDevice() );

    // Create a sprite to help batch calls when drawing many lines of text
    V_RETURN( D3DXCreateSprite( pd3dDevice, &g_pTextSprite ) );

    // Setup the camera's projection parameters
    float fAspectRatio = pBackBufferSurfaceDesc->Width / (FLOAT)pBackBufferSurfaceDesc->Height;
    g_Camera.SetProjParams( D3DX_PI/4, fAspectRatio, 0.1f, 1000.0f );
    g_Camera.SetWindow( pBackBufferSurfaceDesc->Width, pBackBufferSurfaceDesc->Height );

    g_HUD.SetLocation( pBackBufferSurfaceDesc->Width-170, 0 );
    g_HUD.SetSize( 170, 170 );
    g_SampleUI.SetLocation( pBackBufferSurfaceDesc->Width-170, pBackBufferSurfaceDesc->Height-350 );
    g_SampleUI.SetSize( 170, 300 );

    return S_OK;
}


//--------------------------------------------------------------------------------------
// This callback function will be called once at the beginning of every frame. This is the
// best location for your application to handle updates to the scene, but is not 
// intended to contain actual rendering calls, which should instead be placed in the 
// OnFrameRender callback.  
//--------------------------------------------------------------------------------------
void CALLBACK OnFrameMove( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime )
{
    // Update the camera's position based on user input 
    g_Camera.FrameMove( fElapsedTime );
}


//--------------------------------------------------------------------------------------
// This callback function will be called at the end of every frame to perform all the 
// rendering calls for the scene, and it will also be called if the window needs to be 
// repainted. After this function has returned, the sample framework will call 
// IDirect3DDevice9::Present to display the contents of the next buffer in the swap chain
//--------------------------------------------------------------------------------------
void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime )
{
    HRESULT hr;
    D3DXMATRIXA16 mWorld;
    D3DXMATRIXA16 mView;
    D3DXMATRIXA16 mProj;
    D3DXMATRIXA16 mWorldViewProjection;
    
    // Clear the render target and the zbuffer 
    V( pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0, 45, 50, 170), 1.0f, 0) );

    // Render the scene
    if( SUCCEEDED( pd3dDevice->BeginScene() ) )
    {
        // Get the projection & view matrix from the camera class
        mWorld = *g_Camera.GetWorldMatrix();
        mProj = *g_Camera.GetProjMatrix();
        mView = *g_Camera.GetViewMatrix();

        mWorldViewProjection = mWorld * mView * mProj;

        // Update the effect's variables.  Instead of using strings, it would 
        // be more efficient to cache a handle to the parameter by calling 
        // ID3DXEffect::GetParameterByName
        V( g_pEffect->SetMatrix( "g_mWorldViewProjection", &mWorldViewProjection ) );
        V( g_pEffect->SetMatrix( "g_mWorld", &mWorld ) );
        V( g_pEffect->SetFloat( "g_fTime", (float)fTime ) );

        DXUT_BeginPerfEvent( DXUT_PERFEVENTCOLOR, L"HUD / Stats" ); // These events are to help PIX identify what the code is doing
        RenderText();
        V( g_HUD.OnRender( fElapsedTime ) );
        V( g_SampleUI.OnRender( fElapsedTime ) );
        DXUT_EndPerfEvent();

        V( pd3dDevice->EndScene() );
    }
}


//--------------------------------------------------------------------------------------
// Render the help and statistics text. This function uses the ID3DXFont interface for 
// efficient text rendering.
//--------------------------------------------------------------------------------------
void RenderText()
{
    // The helper object simply helps keep track of text position, and color
    // and then it calls pFont->DrawText( m_pSprite, strMsg, -1, &rc, DT_NOCLIP, m_clr );
    // If NULL is passed in as the sprite object, then it will work however the 
    // pFont->DrawText() will not be batched together.  Batching calls will improves performance.
    const D3DSURFACE_DESC* pd3dsdBackBuffer = DXUTGetBackBufferSurfaceDesc();
    CDXUTTextHelper txtHelper( g_pFont, g_pTextSprite, 15 );

    // Output statistics
    txtHelper.Begin();
    txtHelper.SetInsertionPos( 5, 5 );
    txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 0.0f, 1.0f ) );
    txtHelper.DrawTextLine( DXUTGetFrameStats() );
    txtHelper.DrawTextLine( DXUTGetDeviceStats() );

    txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
    txtHelper.DrawTextLine( L"Put whatever misc status here" );
    
    // Draw help
    if( g_bShowHelp )
    {
        txtHelper.SetInsertionPos( 10, pd3dsdBackBuffer->Height-15*6 );
        txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 0.75f, 0.0f, 1.0f ) );
        txtHelper.DrawTextLine( L"Controls (F1 to hide):" );

        txtHelper.SetInsertionPos( 40, pd3dsdBackBuffer->Height-15*5 );
        txtHelper.DrawTextLine( L"Blah: X\n"
                                L"Quit: ESC" );
    }
    else
    {
        txtHelper.SetInsertionPos( 10, pd3dsdBackBuffer->Height-15*2 );
        txtHelper.SetForegroundColor( D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f ) );
        txtHelper.DrawTextLine( L"Press F1 for help" );
    }
    txtHelper.End();
}


//--------------------------------------------------------------------------------------
// Before handling window messages, the sample framework passes incoming windows 
// messages to the application through this callback function. If the application sets 
// *pbNoFurtherProcessing to TRUE, then the sample framework will not process this message.
//--------------------------------------------------------------------------------------
LRESULT CALLBACK MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool* pbNoFurtherProcessing )
{
    // Give the dialogs a chance to handle the message first
    *pbNoFurtherProcessing = g_HUD.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;
    *pbNoFurtherProcessing = g_SampleUI.MsgProc( hWnd, uMsg, wParam, lParam );
    if( *pbNoFurtherProcessing )
        return 0;

    // Pass all remaining windows messages to camera so it can respond to user input
    g_Camera.HandleMessages( hWnd, uMsg, wParam, lParam );

    return 0;
}


//--------------------------------------------------------------------------------------
// As a convenience, the sample framework inspects the incoming windows messages for
// keystroke messages and decodes the message parameters to pass relevant keyboard
// messages to the application.  The framework does not remove the underlying keystroke 
// messages, which are still passed to the application's MsgProc callback.
//--------------------------------------------------------------------------------------
void CALLBACK KeyboardProc( UINT nChar, bool bKeyDown, bool bAltDown )
{
    if( bKeyDown )
    {
        switch( nChar )
        {
            case VK_F1: g_bShowHelp = !g_bShowHelp; break;
        }
    }
}


//--------------------------------------------------------------------------------------
// Handles the GUI events
//--------------------------------------------------------------------------------------
void CALLBACK OnGUIEvent( UINT nEvent, int nControlID, CDXUTControl* pControl )
{
    switch( nControlID )
    {
        case IDC_TOGGLEFULLSCREEN: DXUTToggleFullScreen(); break;
        case IDC_TOGGLEREF:        DXUTToggleREF(); break;
        case IDC_CHANGEDEVICE:     DXUTSetShowSettingsDialog( !DXUTGetShowSettingsDialog() ); break;
    }
}


//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has 
// entered a lost state and before IDirect3DDevice9::Reset is called. Resources created
// in the OnResetDevice callback should be released here, which generally includes all 
// D3DPOOL_DEFAULT resources. See the "Lost Devices" section of the documentation for 
// information about lost devices.
//--------------------------------------------------------------------------------------
void CALLBACK OnLostDevice()
{
    if( g_pFont )
        g_pFont->OnLostDevice();
    if( g_pEffect )
        g_pEffect->OnLostDevice();
    SAFE_RELEASE( g_pTextSprite );
}


//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has 
// been destroyed, which generally happens as a result of application termination or 
// windowed/full screen toggles. Resources created in the OnCreateDevice callback 
// should be released here, which generally includes all D3DPOOL_MANAGED resources. 
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice()
{
    SAFE_RELEASE( g_pEffect );
    SAFE_RELEASE( g_pFont );
}




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stdafx.h的代码// This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #ifndef __AFXWIN_H__ #ifndef RC_INVOKED #define __AFXWIN_H__ ///////////////////////////////////////////////////////////////////////////// // Make sure 'afx.h' is included first #ifndef __AFX_H__ #include #endif // Note: WINDOWS.H already included from AFXV_W32.H #ifndef _INC_SHELLAPI #include #endif #ifndef __AFXRES_H__ #include // standard resource IDs #endif #ifndef __AFXCOLL_H__ #include // standard collections #endif #ifdef _AFX_MINREBUILD #pragma component(minrebuild, off) #endif #ifndef _AFX_FULLTYPEINFO #pragma component(mintypeinfo, on) #endif #ifndef _AFX_NOFORCE_LIBS #pragma comment(lib, "uuid.lib") #endif #ifdef _INC_WINDOWSX // The following names from WINDOWSX.H collide with names in this header #undef SubclassWindow #undef CopyRgn #endif #ifdef _AFX_PACKING #pragma pack(push, _AFX_PACKING) #endif ///////////////////////////////////////////////////////////////////////////// // Classes declared in this file class CSize; class CPoint; class CRect; //CObject //CException //CSimpleException class CResourceException;// Win resource failure exception class CUserException; // Message Box alert and stop operation class CGdiObject; // CDC drawing tool class CPen; // a pen / HPEN wrapper class CBrush; // a brush / HBRUSH wrapper class CFont; // a font / HFONT wrapper class CBitmap; // a bitmap / HBITMAP wrapper class CPalette; // a palette / HPALLETE wrapper class CRgn; // a region / HRGN wrapper class CDC; // a Display Context / HDC wrapper class CClientDC; // CDC for client of window class CWindowDC; // CDC for entire window class CPaintDC; // embeddable BeginPaint struct helper class CMenu; // a menu / HMENU wrapper class CCmdTarget; // a target for user commands class CWnd; // a window / HWND wrapper class CDialog; // a dialog // standard windows controls class CStatic; // Static control class CButton; // Button control class CListBox; // ListBox control class CCheckListBox;// special listbox with checks class CComboBox; // ComboBox control class CEdit; // Edit control class CScrollBar; // ScrollBar control // frame windows class CFrameWnd; // standard SDI frame class CMDIFrameWnd; // standard MDI frame class CMDIChildWnd; // standard MDI child class CMiniFrameWnd;// half-height caption frame wnd // views on a document class CView; // a view on a document class CScrollView; // a scrolling view class CWinThread; // thread base class class CWinApp; // application base class class CDocTemplate; // template for document creation class CSingleDocTemplate;// SDI support class CMultiDocTemplate; // MDI support class CDocument; // main document abstraction // Helper classes class CCmdUI; // Menu/button enabling class CDataExchange; // Data exchange and validation context class CCommandLineInfo; // CommandLine parsing helper class CDocManager; // CDocTemplate manager object ///////////////////////////////////////////////////////////////////////////// // Type modifier for message handlers #ifndef afx_msg #define afx_msg // intentional placeholder #endif #undef AFX_DATA #define AFX_DATA AFX_CORE_DATA ///////////////////////////////////////////////////////////////////////////// // CSize - An extent, similar to Windows SIZE structure. class CSize : public tagSIZE { public: // Constructors // construct an uninitialized size CSize(); // create from two integers CSize(int initCX, int initCY); // create from another size CSize(SIZE initSize); // create from a point CSize(POINT initPt); // create from a DWORD: cx = LOWORD(dw) cy = HIWORD(dw) CSize(DWORD dwSize); // Operations BOOL operator==(SIZE size) const; BOOL operator!=(SIZE size) const; void operator+=(SIZE size); void operator-=(SIZE size); // Operators returning CSize values CSize operator+(SIZE size) const; CSize operator-(SIZE size) const; CSize operator-() const; // Operators returning CPoint values CPoint operator+(POINT point) const; CPoint operator-(POINT point) const; // Operators returning CRect values CRect operator+(const RECT* lpRect) const; CRect operator-(const RECT* lpRect) const; }; ///////////////////////////////////////////////////////////////////////////// // CPoint - A 2-D point, similar to Windows POINT structure. class CPoint : public tagPOINT { public: // Constructors // create an uninitialized point CPoint(); // create from two integers CPoint(int initX, int initY); // create from another point CPoint(POINT initPt); // create from a size CPoint(SIZE initSize); // create from a dword: x = LOWORD(dw) y = HIWORD(dw) CPoint(DWORD dwPoint); // Operations // translate the point void Offset(int xOffset, int yOffset); void Offset(POINT point); void Offset(SIZE size); BOOL operator==(POINT point) const; BOOL operator!=(POINT point) const; void operator+=(SIZE size); void operator-=(SIZE size); void operator+=(POINT point); void operator-=(POINT point); // Operators returning CPoint values CPoint operator+(SIZE size) const; CPoint operator-(SIZE size) const; CPoint operator-() const; CPoint operator+(POINT point) const; // Operators returning CSize values CSize operator-(POINT point) const; // Operators returning CRect values CRect operator+(const RECT* lpRect) const; CRect operator-(const RECT* lpRect) const; }; ///////////////////////////////////////////////////////////////////////////// // CRect - A 2-D rectangle, similar to Windows RECT structure. typedef const RECT* LPCRECT; // pointer to read/only RECT class CRect : public tagRECT { public: // Constructors // uninitialized rectangle CRect(); // from left, top, right, and bottom CRect(int l, int t, int r, int b); // copy constructor CRect(const RECT& srcRect); // from a pointer to another rect CRect(LPCRECT lpSrcRect); // from a point and size CRect(POINT point, SIZE size); // from two points CRect(POINT topLeft, POINT bottomRight); // Attributes (in addition to RECT members) // retrieves the width int Width() const; // returns the height int Height() const; // returns the size CSize Size() const; // reference to the top-left point CPoint& TopLeft(); // reference to the bottom-right point CPoint& BottomRight(); // const reference to the top-left point const CPoint& TopLeft() const; // const reference to the bottom-right point const CPoint& BottomRight() const; // the geometric center point of the rectangle CPoint CenterPoint() const; // swap the left and right void SwapLeftRight(); static void SwapLeftRight(LPRECT lpRect); // convert between CRect and LPRECT/LPCRECT (no need for &) operator LPRECT(); operator LPCRECT() const; // returns TRUE if rectangle has no area BOOL IsRectEmpty() const; // returns TRUE if rectangle is at (0,0) and has no area BOOL IsRectNull() const; // returns TRUE if point is within rectangle BOOL PtInRect(POINT point) const; // Operations // set rectangle from left, top, right, and bottom void SetRect(int x1, int y1, int x2, int y2); void SetRect(POINT topLeft, POINT bottomRight); // empty the rectangle void SetRectEmpty(); // copy from another rectangle void CopyRect(LPCRECT lpSrcRect); // TRUE if exactly the same as another rectangle BOOL EqualRect(LPCRECT lpRect) const; // inflate rectangle's width and height without // moving its top or left void InflateRect(int x, int y); void InflateRect(SIZE size); void InflateRect(LPCRECT lpRect); void InflateRect(int l, int t, int r, int b); // deflate the rectangle's width and height without // moving its top or left void DeflateRect(int x, int y); void DeflateRect(SIZE size); void DeflateRect(LPCRECT lpRect); void DeflateRect(int l, int t, int r, int b); // translate the rectangle by moving its top and left void OffsetRect(int x, int y); void OffsetRect(SIZE size); void OffsetRect(POINT point); void NormalizeRect(); // set this rectangle to intersection of two others BOOL IntersectRect(LPCRECT lpRect1, LPCRECT lpRect2); // set this rectangle to bounding union of two others BOOL UnionRect(LPCRECT lpRect1, LPCRECT lpRect2); // set this rectangle to minimum of two others BOOL SubtractRect(LPCRECT lpRectSrc1, LPCRECT lpRectSrc2); // Additional Operations void operator=(const RECT& srcRect); BOOL operator==(const RECT& rect) const; BOOL operator!=(const RECT& rect) const; void operator+=(POINT point); void operator+=(SIZE size); void operator+=(LPCRECT lpRect); void operator-=(POINT point); void operator-=(SIZE size); void operator-=(LPCRECT lpRect); void operator&=(const RECT& rect); void operator|=(const RECT& rect); // Operators returning CRect values CRect operator+(POINT point) const; CRect operator-(POINT point) const; CRect operator+(LPCRECT lpRect) const; CRect operator+(SIZE size) const; CRect operator-(SIZE size) const; CRect operator-(LPCRECT lpRect) const; CRect operator&(const RECT& rect2) const; CRect operator|(const RECT& rect2) const; CRect MulDiv(int nMultiplier, int nDivisor) const; }; #ifdef _DEBUG // Diagnostic Output CDumpContext& AFXAPI operator<<(CDumpContext& dc, SIZE size); CDumpContext& AFXAPI operator<<(CDumpContext& dc, POINT point); CDumpContext& AFXAPI operator<<(CDumpContext& dc, const RECT& rect); #endif //_DEBUG // Serialization CArchive& AFXAPI operator<<(CArchive& ar, SIZE size); CArchive& AFXAPI operator<<(CArchive& ar, POINT point); CArchive& AFXAPI operator<>(CArchive& ar, SIZE& size); CArchive& AFXAPI operator>>(CArchive& ar, POINT& point); CArchive& AFXAPI operator>>(CArchive& ar, RECT& rect); ///////////////////////////////////////////////////////////////////////////// // Standard exceptions class CResourceException : public CSimpleException // resource failure { DECLARE_DYNAMIC(CResourceException) public: CResourceException(); // Implementation public: CResourceException(BOOL bAutoDelete); CResourceException(BOOL bAutoDelete, UINT nResourceID); virtual ~CResourceException(); }; class CUserException : public CSimpleException // general user visible alert { DECLARE_DYNAMIC(CUserException) public: CUserException(); // Implementation public: CUserException(BOOL bAutoDelete); CUserException(BOOL bAutoDelete, UINT nResourceID); virtual ~CUserException(); }; void AFXAPI AfxThrowResourceException(); void AFXAPI AfxThrowUserException(); ///////////////////////////////////////////////////////////////////////////// // CGdiObject abstract class for CDC SelectObject class CGdiObject : public CObject { DECLARE_DYNCREATE(CGdiObject) public: // Attributes HGDIOBJ m_hObject; // must be first data member operator HGDIOBJ() const; HGDIOBJ GetSafeHandle() const; static CGdiObject* PASCAL FromHandle(HGDIOBJ hObject); static void PASCAL DeleteTempMap(); BOOL Attach(HGDIOBJ hObject); HGDIOBJ Detach(); // Constructors CGdiObject(); // must Create a derived class object BOOL DeleteObject(); // Operations int GetObject(int nCount, LPVOID lpObject) const; UINT GetObjectType() const; BOOL CreateStockObject(int nIndex); BOOL UnrealizeObject(); BOOL operator==(const CGdiObject& obj) const; BOOL operator!=(const CGdiObject& obj) const; // Implementation public: virtual ~CGdiObject(); #ifdef _DEBUG virtual void Dump(CDumpContext& dc) const; virtual void AssertValid() const; #endif }; ///////////////////////////////////////////////////////////////////////////// // CGdiObject subclasses (drawing tools) class CPen : public CGdiObject { DECLARE_DYNAMIC(CPen) public: static CPen* PASCAL FromHandle(HPEN hPen); // Constructors CPen(); CPen(int nPenStyle, int nWidth, COLORREF crColor); CPen(int nPenStyle, int nWidth, const LOGBRUSH* pLogBrush, int nStyleCount = 0, const DWORD* lpStyle = NULL); BOOL CreatePen(int nPenStyle, int nWidth, COLORREF crColor); BOOL CreatePen(int nPenStyle, int nWidth, const LOGBRUSH* pLogBrush, int nStyleCount = 0, const DWORD* lpStyle = NULL); BOOL CreatePenIndirect(LPLOGPEN lpLogPen); // Attributes operator HPEN() const; int GetLogPen(LOGPEN* pLogPen); int GetExtLogPen(EXTLOGPEN* pLogPen); // Implementation public: virtual ~CPen(); #ifdef _DEBUG virtual void Dump(CDumpContext& dc) const; #endif }; class CBrush : public CGdiObject { DECLARE_DYNAMIC(CBrush) public: static CBrush* PASCAL FromHandle(HBRUSH hBrush); // Constructors CBrush(); CBrush(COLORREF crColor); // CreateSolidBrush CBrush(int nIndex, COLORREF crColor); // CreateHatchBrush CBrush(CBitmap* pBitmap); // CreatePatternBrush BOOL CreateSolidBrush(COLORREF crColor); BOOL CreateHatchBrush(int nIndex, COLORREF crColor); BOOL CreateBrushIndirect(const LOGBRUSH* lpLogBrush); BOOL CreatePatternBrush(CBitmap* pBitmap); BOOL CreateDIBPatternBrush(HGLOBAL hPackedDIB, UINT nUsage); BOOL CreateDIBPatternBrush(const void* lpPackedDIB, UINT nUsage); BOOL CreateSysColorBrush(int nIndex); // Attributes operator HBRUSH() const; int GetLogBrush(LOGBRUSH* pLogBrush); // Implementation public: virtual ~CBrush(); #ifdef _DEBUG virtual void Dump(CDumpContext& dc) const; #endif }; class CFont : public CGdiObject { DECLARE_DYNAMIC(CFont) public: static CFont* PASCAL FromHandle(HFONT hFont); // Constructors CFont(); BOOL CreateFontIndirect(const LOGFONT* lpLogFont); BOOL CreateFont(int nHeight, int nWidth, int nEscapement, int nOrientation, int nWeight, BYTE bItalic, BYTE bUnderline, BYTE cStrikeOut, BYTE nCharSet, BYTE nOutPrecision, BYTE nClipPrecision, BYTE nQuality, BYTE nPitchAndFamily, LPCTSTR lpszFacename); BOOL CreatePointFont(int nPointSize, LPCTSTR lpszFaceName, CDC* pDC = NULL); BOOL CreatePointFontIndirect(const LOGFONT* lpLogFont, CDC* pDC = NULL); // Attributes operator HFONT() const; int GetLogFont(LOGFONT* pLogFont); // Implementation public: virtual ~CFont(); #ifdef _DEBUG virtual void Dump(CDumpContext& dc) const; #endif }; class CBitmap : public CGdiObject { DECLARE_DYNAMIC(CBitmap) public: static CBitmap* PASCAL FromHandle(HBITMAP hBitmap); // Constructors CBitmap(); BOOL LoadBitmap(LPCTSTR lpszResourceName); BOOL LoadBitmap(UINT nIDResource); BOOL LoadOEMBitmap(UINT nIDBitmap); // for OBM_/OCR_/OIC_ BOOL LoadMappedBitmap(UINT nIDBitmap, UINT nFlags = 0, LPCOLORMAP lpColorMap = NULL, int nMapSize = 0); BOOL CreateBitmap(int nWidth, int nHeight, UINT nPlanes, UINT nBitcount, const void* lpBits); BOOL CreateBitmapIndirect(LPBITMAP lpBitmap); BOOL CreateCompatibleBitmap(CDC* pDC, int nWidth, int nHeight); BOOL CreateDiscardableBitmap(CDC* pDC, int nWidth, int nHeight); // Attributes operator HBITMAP() const; int GetBitmap(BITMAP* pBitMap); // Operations DWORD SetBitmapBits(DWORD dwCount, const void* lpBits); DWORD GetBitmapBits(DWORD dwCount, LPVOID lpBits) const; CSize SetBitmapDimension(int nWidth, int nHeight); CSize GetBitmapDimension() const; // Implementation public: virtual ~CBitmap(); #ifdef _DEBUG virtual void Dump(CDumpContext& dc) const; #endif }; class CPalette : public CGdiObject { DECLARE_DYNAMIC(CPalette) public: static CPalette* PASCAL FromHandle(HPALETTE hPalette); // Constructors CPalette(); BOOL CreatePalette(LPLOGPALETTE lpLogPalette); BOOL CreateHalftonePalette(CDC* pDC); // Attributes operator HPALETTE() const; int GetEntryCount(); UINT GetPaletteEntries(UINT nStartIndex, UINT nNumEntries, LPPALETTEENTRY lpPaletteColors) const; UINT SetPaletteEntries(UINT nStartIndex, UINT nNumEntries, LPPALETTEENTRY lpPaletteColors); // Operations void AnimatePalette(UINT nStartIndex, UINT nNumEntries, LPPALETTEENTRY lpPaletteColors); UINT GetNearestPaletteIndex(COLORREF crColor) const; BOOL ResizePalette(UINT nNumEntries); // Implementation virtual ~CPalette(); }; class CRgn : public CGdiObject { DECLARE_DYNAMIC(CRgn) public: static CRgn* PASCAL FromHandle(HRGN hRgn); operator HRGN() const; // Constructors CRgn(); BOOL CreateRectRgn(int x1, int y1, int x2, int y2); BOOL CreateRectRgnIndirect(LPCRECT lpRect); BOOL CreateEllipticRgn(int x1, int y1, int x2, int y2); BOOL CreateEllipticRgnIndirect(LPCRECT lpRect); BOOL CreatePolygonRgn(LPPOINT lpPoints, int nCount, int nMode); BOOL CreatePolyPolygonRgn(LPPOINT lpPoints, LPINT lpPolyCounts, int nCount, int nPolyFillMode); BOOL CreateRoundRectRgn(int x1, int y1, int x2, int y2, int x3, int y3); BOOL CreateFromPath(CDC* pDC); BOOL CreateFromData(const XFORM* lpXForm, int nCount, const RGNDATA* pRgnData); // Operations void SetRectRgn(int x1, int y1, int x2, int y2); void SetRectRgn(LPCRECT lpRect); int CombineRgn(CRgn* pRgn1, CRgn* pRgn2, int nCombineMode); int CopyRgn(CRgn* pRgnSrc); BOOL EqualRgn(CRgn* pRgn) const; int OffsetRgn(int x, int y); int OffsetRgn(POINT point); int GetRgnBox(LPRECT lpRect) const; BOOL PtInRegion(int x, int y) const; BOOL PtInRegion(POINT point) const; BOOL RectInRegion(LPCRECT lpRect) const; int GetRegionData(LPRGNDATA lpRgnData, int nCount) const; // Implementation virtual ~CRgn(); }; ///////////////////////////////////////////////////////////////////////////// // The device context class CDC : public CObject { DECLARE_DYNCREATE(CDC) public: // Attributes HDC m_hDC; // The output DC (must be first data member) HDC m_hAttribDC; // The Attribute DC operator HDC() const; HDC GetSafeHdc() const; // Always returns the Output DC CWnd* GetWindow() const; static CDC* PASCAL FromHandle(HDC hDC); static void PASCAL DeleteTempMap(); BOOL Attach(HDC hDC); // Attach/Detach affects only the Output DC HDC Detach(); virtual void SetAttribDC(HDC hDC); // Set the Attribute DC virtual void SetOutputDC(HDC hDC); // Set the Output DC virtual void ReleaseAttribDC(); // Release the Attribute DC virtual void ReleaseOutputDC(); // Release the Output DC BOOL IsPrinting() const; // TRUE if being used for printing CPen* GetCurrentPen() const; CBrush* GetCurrentBrush() const; CPalette* GetCurrentPalette() const; CFont* GetCurrentFont() const; CBitmap* GetCurrentBitmap() const; // for bidi and mirrored localization DWORD GetLayout() const; DWORD SetLayout(DWORD dwLayout); // Constructors CDC(); BOOL CreateDC(LPCTSTR lpszDriverName, LPCTSTR lpszDeviceName, LPCTSTR lpszOutput, const void* lpInitData); BOOL CreateIC(LPCTSTR lpszDriverName, LPCTSTR lpszDeviceName, LPCTSTR lpszOutput, const void* lpInitData); BOOL CreateCompatibleDC(CDC* pDC); BOOL DeleteDC(); // Device-Context Functions virtual int SaveDC(); virtual BOOL RestoreDC(int nSavedDC); int GetDeviceCaps(int nIndex) const; UINT SetBoundsRect(LPCRECT lpRectBounds, UINT flags); UINT GetBoundsRect(LPRECT lpRectBounds, UINT flags); BOOL ResetDC(const DEVMODE* lpDevMode); // Drawing-Tool Functions CPoint GetBrushOrg() const; CPoint SetBrushOrg(int x, int y); CPoint SetBrushOrg(POINT point); int EnumObjects(int nObjectType, int (CALLBACK* lpfn)(LPVOID, LPARAM), LPARAM lpData); // Type-safe selection helpers public: virtual CGdiObject* SelectStockObject(int nIndex); CPen* SelectObject(CPen* pPen); CBrush* SelectObject(CBrush* pBrush); virtual CFont* SelectObject(CFont* pFont); CBitmap* SelectObject(CBitmap* pBitmap); int SelectObject(CRgn* pRgn); // special return for regions CGdiObject* SelectObject(CGdiObject* pObject); // CGdiObject* provided so compiler doesn't use SelectObject(HGDIOBJ) // Color and Color Palette Functions COLORREF GetNearestColor(COLORREF crColor) const; CPalette* SelectPalette(CPalette* pPalette, BOOL bForceBackground); UINT RealizePalette(); void UpdateColors(); // Drawing-Attribute Functions COLORREF GetBkColor() const; int GetBkMode() const; int GetPolyFillMode() const; int GetROP2() const; int GetStretchBltMode() const; COLORREF GetTextColor() const; virtual COLORREF SetBkColor(COLORREF crColor); int SetBkMode(int nBkMode); int SetPolyFillMode(int nPolyFillMode); int SetROP2(int nDrawMode); int SetStretchBltMode(int nStretchMode); virtual COLORREF SetTextColor(COLORREF crColor); BOOL GetColorAdjustment(LPCOLORADJUSTMENT lpColorAdjust) const; BOOL SetColorAdjustment(const COLORADJUSTMENT* lpColorAdjust); // Mapping Functions int GetMapMode() const; CPoint GetViewportOrg() const; virtual int SetMapMode(int nMapMode); // Viewport Origin virtual CPoint SetViewportOrg(int x, int y); CPoint SetViewportOrg(POINT point); virtual CPoint OffsetViewportOrg(int nWidth, int nHeight); // Viewport Extent CSize GetViewportExt() const; virtual CSize SetViewportExt(int cx, int cy); CSize SetViewportExt(SIZE size); virtual CSize ScaleViewportExt(int xNum, int xDenom, int yNum, int yDenom); // Window Origin CPoint GetWindowOrg() const; CPoint SetWindowOrg(int x, int y); CPoint SetWindowOrg(POINT point); CPoint OffsetWindowOrg(int nWidth, int nHeight); // Window extent CSize GetWindowExt() const; virtual CSize SetWindowExt(int cx, int cy); CSize SetWindowExt(SIZE size); virtual CSize ScaleWindowExt(int xNum, int xDenom, int yNum, int yDenom); // Coordinate Functions void DPtoLP(LPPOINT lpPoints, int nCount = 1) const; void DPtoLP(LPRECT lpRect) const; void DPtoLP(LPSIZE lpSize) const; void LPtoDP(LPPOINT lpPoints, int nCount = 1) const; void LPtoDP(LPRECT lpRect) const; void LPtoDP(LPSIZE lpSize) const; // Special Coordinate Functions (useful for dealing with metafiles and OLE) void DPtoHIMETRIC(LPSIZE lpSize) const; void LPtoHIMETRIC(LPSIZE lpSize) const; void HIMETRICtoDP(LPSIZE lpSize) const; void HIMETRICtoLP(LPSIZE lpSize) const; // Region Functions BOOL FillRgn(CRgn* pRgn, CBrush* pBrush); BOOL FrameRgn(CRgn* pRgn, CBrush* pBrush, int nWidth, int nHeight); BOOL InvertRgn(CRgn* pRgn); BOOL PaintRgn(CRgn* pRgn); // Clipping Functions virtual int GetClipBox(LPRECT lpRect) const; virtual BOOL PtVisible(int x, int y) const; BOOL PtVisible(POINT point) const; virtual BOOL RectVisible(LPCRECT lpRect) const; int SelectClipRgn(CRgn* pRgn); int ExcludeClipRect(int x1, int y1, int x2, int y2); int ExcludeClipRect(LPCRECT lpRect); int ExcludeUpdateRgn(CWnd* pWnd); int IntersectClipRect(int x1, int y1, int x2, int y2); int IntersectClipRect(LPCRECT lpRect); int OffsetClipRgn(int x, int y); int OffsetClipRgn(SIZE size); int SelectClipRgn(CRgn* pRgn, int nMode); // Line-Output Functions CPoint GetCurrentPosition() const; CPoint MoveTo(int x, int y); CPoint MoveTo(POINT point); BOOL LineTo(int x, int y); BOOL LineTo(POINT point); BOOL Arc(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4); BOOL Arc(LPCRECT lpRect, POINT ptStart, POINT ptEnd); BOOL Polyline(LPPOINT lpPoints, int nCount); BOOL AngleArc(int x, int y, int nRadius, float fStartAngle, float fSweepAngle); BOOL ArcTo(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4); BOOL ArcTo(LPCRECT lpRect, POINT ptStart, POINT ptEnd); int GetArcDirection() const; int SetArcDirection(int nArcDirection); BOOL PolyDraw(const POINT* lpPoints, const BYTE* lpTypes, int nCount); BOOL PolylineTo(const POINT* lpPoints, int nCount); BOOL PolyPolyline(const POINT* lpPoints, const DWORD* lpPolyPoints, int nCount); BOOL PolyBezier(const POINT* lpPoints, int nCount); BOOL PolyBezierTo(const POINT* lpPoints, int nCount); // Simple Drawing Functions void FillRect(LPCRECT lpRect, CBrush* pBrush); void FrameRect(LPCRECT lpRect, CBrush* pBrush); void InvertRect(LPCRECT lpRect); BOOL DrawIcon(int x, int y, HICON hIcon); BOOL DrawIcon(POINT point, HICON hIcon); #if (WINVER >= 0x400) BOOL DrawState(CPoint pt, CSize size, HBITMAP hBitmap, UINT nFlags, HBRUSH hBrush = NULL); BOOL DrawState(CPoint pt, CSize size, CBitmap* pBitmap, UINT nFlags, CBrush* pBrush = NULL); BOOL DrawState(CPoint pt, CSize size, HICON hIcon, UINT nFlags, HBRUSH hBrush = NULL); BOOL DrawState(CPoint pt, CSize size, HICON hIcon, UINT nFlags, CBrush* pBrush = NULL); BOOL DrawState(CPoint pt, CSize size, LPCTSTR lpszText, UINT nFlags, BOOL bPrefixText = TRUE, int nTextLen = 0, HBRUSH hBrush = NULL); BOOL DrawState(CPoint pt, CSize size, LPCTSTR lpszText, UINT nFlags, BOOL bPrefixText = TRUE, int nTextLen = 0, CBrush* pBrush = NULL); BOOL DrawState(CPoint pt, CSize size, DRAWSTATEPROC lpDrawProc, LPARAM lData, UINT nFlags, HBRUSH hBrush = NULL); BOOL DrawState(CPoint pt, CSize size, DRAWSTATEPROC lpDrawProc, LPARAM lData, UINT nFlags, CBrush* pBrush = NULL); #endif // Ellipse and Polygon Functions BOOL Chord(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4); BOOL Chord(LPCRECT lpRect, POINT ptStart, POINT ptEnd); void DrawFocusRect(LPCRECT lpRect); BOOL Ellipse(int x1, int y1, int x2, int y2); BOOL Ellipse(LPCRECT lpRect); BOOL Pie(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4); BOOL Pie(LPCRECT lpRect, POINT ptStart, POINT ptEnd); BOOL Polygon(LPPOINT lpPoints, int nCount); BOOL PolyPolygon(LPPOINT lpPoints, LPINT lpPolyCounts, int nCount); BOOL Rectangle(int x1, int y1, int x2, int y2); BOOL Rectangle(LPCRECT lpRect); BOOL RoundRect(int x1, int y1, int x2, int y2, int x3, int y3); BOOL RoundRect(LPCRECT lpRect, POINT point); // Bitmap Functions BOOL PatBlt(int x, int y, int nWidth, int nHeight, DWORD dwRop); BOOL BitBlt(int x, int y, int nWidth, int nHeight, CDC* pSrcDC, int xSrc, int ySrc, DWORD dwRop); BOOL StretchBlt(int x, int y, int nWidth, int nHeight, CDC* pSrcDC, int xSrc, int ySrc, int nSrcWidth, int nSrcHeight, DWORD dwRop); COLORREF GetPixel(int x, int y) const; COLORREF GetPixel(POINT point) const; COLORREF SetPixel(int x, int y, COLORREF crColor); COLORREF SetPixel(POINT point, COLORREF crColor); BOOL FloodFill(int x, int y, COLORREF crColor); BOOL ExtFloodFill(int x, int y, COLORREF crColor, UINT nFillType); BOOL MaskBlt(int x, int y, int nWidth, int nHeight, CDC* pSrcDC, int xSrc, int ySrc, CBitmap& maskBitmap, int xMask, int yMask, DWORD dwRop); BOOL PlgBlt(LPPOINT lpPoint, CDC* pSrcDC, int xSrc, int ySrc, int nWidth, int nHeight, CBitmap& maskBitmap, int xMask, int yMask); BOOL SetPixelV(int x, int y, COLORREF crColor); BOOL SetPixelV(POINT point, COLORREF crColor); // Text Functions virtual BOOL TextOut(int x, int y, LPCTSTR lpszString, int nCount); BOOL TextOut(int x, int y, const CString& str); virtual BOOL ExtTextOut(int x, int y, UINT nOptions, LPCRECT lpRect, LPCTSTR lpszString, UINT nCount, LPINT lpDxWidths); BOOL ExtTextOut(int x, int y, UINT nOptions, LPCRECT lpRect, const CString& str, LPINT lpDxWidths); virtual CSize TabbedTextOut(int x, int y, LPCTSTR lpszString, int nCount, int nTabPositions, LPINT lpnTabStopPositions, int nTabOrigin); CSize TabbedTextOut(int x, int y, const CString& str, int nTabPositions, LPINT lpnTabStopPositions, int nTabOrigin); virtual int DrawText(LPCTSTR lpszString, int nCount, LPRECT lpRect, UINT nFormat); int DrawText(const CString& str, LPRECT lpRect, UINT nFormat); CSize GetTextExtent(LPCTSTR lpszString, int nCount) const; CSize GetTextExtent(const CString& str) const; CSize GetOutputTextExtent(LPCTSTR lpszString, int nCount) const; CSize GetOutputTextExtent(const CString& str) const; CSize GetTabbedTextExtent(LPCTSTR lpszString, int nCount, int nTabPositions, LPINT lpnTabStopPositions) const; CSize GetTabbedTextExtent(const CString& str, int nTabPositions, LPINT lpnTabStopPositions) const; CSize GetOutputTabbedTextExtent(LPCTSTR lpszString, int nCount, int nTabPositions, LPINT lpnTabStopPositions) const; CSize GetOutputTabbedTextExtent(const CString& str, int nTabPositions, LPINT lpnTabStopPositions) const; virtual BOOL GrayString(CBrush* pBrush, BOOL (CALLBACK* lpfnOutput)(HDC, LPARAM, int), LPARAM lpData, int nCount, int x, int y, int nWidth, int nHeight); UINT GetTextAlign() const; UINT SetTextAlign(UINT nFlags); int GetTextFace(int nCount, LPTSTR lpszFacename) const; int GetTextFace(CString& rString) const; BOOL GetTextMetrics(LPTEXTMETRIC lpMetrics) const; BOOL GetOutputTextMetrics(LPTEXTMETRIC lpMetrics) const; int SetTextJustification(int nBreakExtra, int nBreakCount); int GetTextCharacterExtra() const; int SetTextCharacterExtra(int nCharExtra); // Advanced Drawing #if (WINVER >= 0x400) BOOL DrawEdge(LPRECT lpRect, UINT nEdge, UINT nFlags); BOOL DrawFrameControl(LPRECT lpRect, UINT nType, UINT nState); #endif // Scrolling Functions BOOL ScrollDC(int dx, int dy, LPCRECT lpRectScroll, LPCRECT lpRectClip, CRgn* pRgnUpdate, LPRECT lpRectUpdate); // Font Functions BOOL GetCharWidth(UINT nFirstChar, UINT nLastChar, LPINT lpBuffer) const; BOOL GetOutputCharWidth(UINT nFirstChar, UINT nLastChar, LPINT lpBuffer) const; DWORD SetMapperFlags(DWORD dwFlag); CSize GetAspectRatioFilter() const; BOOL GetCharABCWidths(UINT nFirstChar, UINT nLastChar, LPABC lpabc) const; DWORD GetFontData(DWORD dwTable, DWORD dwOffset, LPVOID lpData, DWORD cbData) const; int GetKerningPairs(int nPairs, LPKERNINGPAIR lpkrnpair) const; UINT GetOutlineTextMetrics(UINT cbData, LPOUTLINETEXTMETRIC lpotm) const; DWORD GetGlyphOutline(UINT nChar, UINT nFormat, LPGLYPHMETRICS lpgm, DWORD cbBuffer, LPVOID lpBuffer, const MAT2* lpmat2) const; BOOL GetCharABCWidths(UINT nFirstChar, UINT nLastChar, LPABCFLOAT lpABCF) const; BOOL GetCharWidth(UINT nFirstChar, UINT nLastChar, float* lpFloatBuffer) const; // Printer/Device Escape Functions virtual int Escape(int nEscape, int nCount, LPCSTR lpszInData, LPVOID lpOutData); int Escape(int nEscape, int nInputSize, LPCSTR lpszInputData, int nOutputSize, LPSTR lpszOutputData); int DrawEscape(int nEscape, int nInputSize, LPCSTR lpszInputData); // Escape helpers int StartDoc(LPCTSTR lpszDocName); // old Win3.0 version int StartDoc(LPDOCINFO lpDocInfo); int StartPage(); int EndPage(); int SetAbortProc(BOOL (CALLBACK* lpfn)(HDC, int)); int AbortDoc(); int EndDoc(); // MetaFile Functions BOOL PlayMetaFile(HMETAFILE hMF); BOOL PlayMetaFile(HENHMETAFILE hEnhMetaFile, LPCRECT lpBounds); BOOL AddMetaFileComment(UINT nDataSize, const BYTE* pCommentData); // can be used for enhanced metafiles only // Path Functions BOOL AbortPath(); BOOL BeginPath(); BOOL CloseFigure(); BOOL EndPath(); BOOL FillPath(); BOOL FlattenPath(); BOOL StrokeAndFillPath(); BOOL StrokePath(); BOOL WidenPath(); float GetMiterLimit() const; BOOL SetMiterLimit(float fMiterLimit); int GetPath(LPPOINT lpPoints, LPBYTE lpTypes, int nCount) const; BOOL SelectClipPath(int nMode); // Misc Helper Functions static CBrush* PASCAL GetHalftoneBrush(); void DrawDragRect(LPCRECT lpRect, SIZE size, LPCRECT lpRectLast, SIZE sizeLast, CBrush* pBrush = NULL, CBrush* pBrushLast = NULL); void FillSolidRect(LPCRECT lpRect, COLORREF clr); void FillSolidRect(int x, int y, int cx, int cy, COLORREF clr); void Draw3dRect(LPCRECT lpRect, COLORREF clrTopLeft, COLORREF clrBottomRight); void Draw3dRect(int x, int y, int cx, int cy, COLORREF clrTopLeft, COLORREF clrBottomRight); // Implementation public: virtual ~CDC(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // advanced use and implementation BOOL m_bPrinting; HGDIOBJ SelectObject(HGDIOBJ); // do not use for regions protected: // used for implementation of non-virtual SelectObject calls static CGdiObject* PASCAL SelectGdiObject(HDC hDC, HGDIOBJ h); }; ///////////////////////////////////////////////////////////////////////////// // CDC Helpers class CPaintDC : public CDC { DECLARE_DYNAMIC(CPaintDC) // Constructors public: CPaintDC(CWnd* pWnd); // BeginPaint // Attributes protected: HWND m_hWnd; public: PAINTSTRUCT m_ps; // actual paint struct! // Implementation public: virtual ~CPaintDC(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif }; class CClientDC : public CDC { DECLARE_DYNAMIC(CClientDC) // Constructors public: CClientDC(CWnd* pWnd); // Attributes protected: HWND m_hWnd; // Implementation public: virtual ~CClientDC(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif }; class CWindowDC : public CDC { DECLARE_DYNAMIC(CWindowDC) // Constructors public: CWindowDC(CWnd* pWnd); // Attributes protected: HWND m_hWnd; // Implementation public: virtual ~CWindowDC(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif }; ///////////////////////////////////////////////////////////////////////////// // CMenu class CMenu : public CObject { DECLARE_DYNCREATE(CMenu) public: // Constructors CMenu(); BOOL CreateMenu(); BOOL CreatePopupMenu(); BOOL LoadMenu(LPCTSTR lpszResourceName); BOOL LoadMenu(UINT nIDResource); BOOL LoadMenuIndirect(const void* lpMenuTemplate); BOOL DestroyMenu(); // Attributes HMENU m_hMenu; // must be first data member HMENU GetSafeHmenu() const; operator HMENU() const; static CMenu* PASCAL FromHandle(HMENU hMenu); static void PASCAL DeleteTempMap(); BOOL Attach(HMENU hMenu); HMENU Detach(); // CMenu Operations BOOL DeleteMenu(UINT nPosition, UINT nFlags); BOOL TrackPopupMenu(UINT nFlags, int x, int y, CWnd* pWnd, LPCRECT lpRect = 0); BOOL operator==(const CMenu& menu) const; BOOL operator!=(const CMenu& menu) const; // CMenuItem Operations BOOL AppendMenu(UINT nFlags, UINT nIDNewItem = 0, LPCTSTR lpszNewItem = NULL); BOOL AppendMenu(UINT nFlags, UINT nIDNewItem, const CBitmap* pBmp); UINT CheckMenuItem(UINT nIDCheckItem, UINT nCheck); UINT EnableMenuItem(UINT nIDEnableItem, UINT nEnable); UINT GetMenuItemCount() const; UINT GetMenuItemID(int nPos) const; UINT GetMenuState(UINT nID, UINT nFlags) const; int GetMenuString(UINT nIDItem, LPTSTR lpString, int nMaxCount, UINT nFlags) const; int GetMenuString(UINT nIDItem, CString& rString, UINT nFlags) const; BOOL GetMenuItemInfo(UINT nIDItem, LPMENUITEMINFO lpMenuItemInfo, BOOL fByPos = FALSE); CMenu* GetSubMenu(int nPos) const; BOOL InsertMenu(UINT nPosition, UINT nFlags, UINT nIDNewItem = 0, LPCTSTR lpszNewItem = NULL); BOOL InsertMenu(UINT nPosition, UINT nFlags, UINT nIDNewItem, const CBitmap* pBmp); BOOL ModifyMenu(UINT nPosition, UINT nFlags, UINT nIDNewItem = 0, LPCTSTR lpszNewItem = NULL); BOOL ModifyMenu(UINT nPosition, UINT nFlags, UINT nIDNewItem, const CBitmap* pBmp); BOOL RemoveMenu(UINT nPosition, UINT nFlags); BOOL SetMenuItemBitmaps(UINT nPosition, UINT nFlags, const CBitmap* pBmpUnchecked, const CBitmap* pBmpChecked); BOOL CheckMenuRadioItem(UINT nIDFirst, UINT nIDLast, UINT nIDItem, UINT nFlags); BOOL SetDefaultItem(UINT uItem, BOOL fByPos = FALSE); UINT GetDefaultItem(UINT gmdiFlags, BOOL fByPos = FALSE); // Context Help Functions BOOL SetMenuContextHelpId(DWORD dwContextHelpId); DWORD GetMenuContextHelpId() const; // Overridables (must override draw and measure for owner-draw menu items) virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); virtual void MeasureItem(LPMEASUREITEMSTRUCT lpMeasureItemStruct); // Implementation public: virtual ~CMenu(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif static CMenu* PASCAL CMenu::FromHandlePermanent(HMENU hMenu); }; ///////////////////////////////////////////////////////////////////////////// // Window message map handling struct AFX_MSGMAP_ENTRY; // declared below after CWnd struct AFX_MSGMAP { #ifdef _AFXDLL const AFX_MSGMAP* (PASCAL* pfnGetBaseMap)(); #else const AFX_MSGMAP* pBaseMap; #endif const AFX_MSGMAP_ENTRY* lpEntries; }; #ifdef _AFXDLL #define DECLARE_MESSAGE_MAP() \ private: \ static const AFX_MSGMAP_ENTRY _messageEntries[]; \ protected: \ static AFX_DATA const AFX_MSGMAP messageMap; \ static const AFX_MSGMAP* PASCAL _GetBaseMessageMap(); \ virtual const AFX_MSGMAP* GetMessageMap() const; \ #else #define DECLARE_MESSAGE_MAP() \ private: \ static const AFX_MSGMAP_ENTRY _messageEntries[]; \ protected: \ static AFX_DATA const AFX_MSGMAP messageMap; \ virtual const AFX_MSGMAP* GetMessageMap() const; \ #endif #ifdef _AFXDLL #define BEGIN_MESSAGE_MAP(theClass, baseClass) \ const AFX_MSGMAP* PASCAL theClass::_GetBaseMessageMap() \ { return &baseClass;::messageMap; } \ const AFX_MSGMAP* theClass::GetMessageMap() const \ { return &theClass;::messageMap; } \ AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = \ { &theClass;::_GetBaseMessageMap, &theClass;::_messageEntries[0] }; \ AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \ { \ #else #define BEGIN_MESSAGE_MAP(theClass, baseClass) \ const AFX_MSGMAP* theClass::GetMessageMap() const \ { return &theClass;::messageMap; } \ AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = \ { &baseClass;::messageMap, &theClass;::_messageEntries[0] }; \ AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = \ { \ #endif #define END_MESSAGE_MAP() \ {0, 0, 0, 0, AfxSig_end, (AFX_PMSG)0 } \ }; \ // Message map signature values and macros in separate header #include ///////////////////////////////////////////////////////////////////////////// // Dialog data exchange (DDX_) and validation (DDV_) // CDataExchange - for data exchange and validation class CDataExchange { // Attributes public: BOOL m_bSaveAndValidate; // TRUE => save and validate data CWnd* m_pDlgWnd; // container usually a dialog // Operations (for implementors of DDX and DDV procs) HWND PrepareCtrl(int nIDC); // return HWND of control HWND PrepareEditCtrl(int nIDC); // return HWND of control void Fail(); // will throw exception #ifndef _AFX_NO_OCC_SUPPORT CWnd* PrepareOleCtrl(int nIDC); // for OLE controls in dialog #endif // Implementation CDataExchange(CWnd* pDlgWnd, BOOL bSaveAndValidate); HWND m_hWndLastControl; // last control used (for validation) BOOL m_bEditLastControl; // last control was an edit item }; #include // standard DDX_ and DDV_ routines ///////////////////////////////////////////////////////////////////////////// // OLE types typedef LONG HRESULT; struct IUnknown; typedef IUnknown* LPUNKNOWN; struct IDispatch; typedef IDispatch* LPDISPATCH; struct IConnectionPoint; typedef IConnectionPoint* LPCONNECTIONPOINT; struct IEnumOLEVERB; typedef IEnumOLEVERB* LPENUMOLEVERB; typedef struct _GUID GUID; typedef GUID IID; typedef GUID CLSID; #ifndef _REFCLSID_DEFINED #define REFCLSID const CLSID & #endif typedef long DISPID; typedef unsigned short VARTYPE; typedef long SCODE; #if defined(WIN32) && !defined(OLE2ANSI) typedef WCHAR OLECHAR; #else typedef char OLECHAR; #endif typedef OLECHAR* BSTR; struct tagDISPPARAMS; typedef tagDISPPARAMS DISPPARAMS; struct tagVARIANT; typedef tagVARIANT VARIANT; struct ITypeInfo; typedef ITypeInfo* LPTYPEINFO; struct ITypeLib; typedef ITypeLib* LPTYPELIB; ///////////////////////////////////////////////////////////////////////////// // CCmdTarget // private structures struct AFX_CMDHANDLERINFO; // info about where the command is handled struct AFX_EVENT; // info about an event class CTypeLibCache; // cache for OLE type libraries ///////////////////////////////////////////////////////////////////////////// // OLE interface map handling (more in AFXDISP.H) #ifndef _AFX_NO_OLE_SUPPORT struct AFX_INTERFACEMAP_ENTRY { const void* piid; // the interface id (IID) (NULL for aggregate) size_t nOffset; // offset of the interface vtable from m_unknown }; struct AFX_INTERFACEMAP { #ifdef _AFXDLL const AFX_INTERFACEMAP* (PASCAL* pfnGetBaseMap)(); // NULL is root class #else const AFX_INTERFACEMAP* pBaseMap; #endif const AFX_INTERFACEMAP_ENTRY* pEntry; // map for this class }; #ifdef _AFXDLL #define DECLARE_INTERFACE_MAP() \ private: \ static const AFX_INTERFACEMAP_ENTRY _interfaceEntries[]; \ protected: \ static AFX_DATA const AFX_INTERFACEMAP interfaceMap; \ static const AFX_INTERFACEMAP* PASCAL _GetBaseInterfaceMap(); \ virtual const AFX_INTERFACEMAP* GetInterfaceMap() const; \ #else #define DECLARE_INTERFACE_MAP() \ private: \ static const AFX_INTERFACEMAP_ENTRY _interfaceEntries[]; \ protected: \ static AFX_DATA const AFX_INTERFACEMAP interfaceMap; \ virtual const AFX_INTERFACEMAP* GetInterfaceMap() const; \ #endif #endif //!_AFX_NO_OLE_SUPPORT ///////////////////////////////////////////////////////////////////////////// // OLE dispatch map handling (more in AFXDISP.H) #ifndef _AFX_NO_OLE_SUPPORT struct AFX_DISPMAP_ENTRY; struct AFX_DISPMAP { #ifdef _AFXDLL const AFX_DISPMAP* (PASCAL* pfnGetBaseMap)(); #else const AFX_DISPMAP* pBaseMap; #endif const AFX_DISPMAP_ENTRY* lpEntries; UINT* lpEntryCount; DWORD* lpStockPropMask; }; #ifdef _AFXDLL #define DECLARE_DISPATCH_MAP() \ private: \ static const AFX_DISPMAP_ENTRY _dispatchEntries[]; \ static UINT _dispatchEntryCount; \ static DWORD _dwStockPropMask; \ protected: \ static AFX_DATA const AFX_DISPMAP dispatchMap; \ static const AFX_DISPMAP* PASCAL _GetBaseDispatchMap(); \ virtual const AFX_DISPMAP* GetDispatchMap() const; \ #else #define DECLARE_DISPATCH_MAP() \ private: \ static const AFX_DISPMAP_ENTRY _dispatchEntries[]; \ static UINT _dispatchEntryCount; \ static DWORD _dwStockPropMask; \ protected: \ static AFX_DATA const AFX_DISPMAP dispatchMap; \ virtual const AFX_DISPMAP* GetDispatchMap() const; \ #endif #endif //!_AFX_NO_OLE_SUPPORT ///////////////////////////////////////////////////////////////////////////// // OLE Document Object command target handling #ifndef _AFX_NO_DOCOBJECT_SUPPORT struct AFX_OLECMDMAP_ENTRY { const GUID* pguid; // id of the command group ULONG cmdID; // OLECMD ID UINT nID; // corresponding WM_COMMAND message ID }; struct AFX_OLECMDMAP { #ifdef _AFXDLL const AFX_OLECMDMAP* (PASCAL* pfnGetBaseMap)(); #else const AFX_OLECMDMAP* pBaseMap; #endif const AFX_OLECMDMAP_ENTRY* lpEntries; }; #ifdef _AFXDLL #define DECLARE_OLECMD_MAP() \ private: \ static const AFX_OLECMDMAP_ENTRY _commandEntries[]; \ protected: \ static AFX_DATA const AFX_OLECMDMAP commandMap; \ static const AFX_OLECMDMAP* PASCAL _GetBaseCommandMap(); \ virtual const AFX_OLECMDMAP* GetCommandMap() const; \ #else #define DECLARE_OLECMD_MAP() \ private: \ static const AFX_OLECMDMAP_ENTRY _commandEntries[]; \ protected: \ static AFX_DATA const AFX_OLECMDMAP commandMap; \ virtual const AFX_OLECMDMAP* GetCommandMap() const; \ #endif #ifdef _AFXDLL #define BEGIN_OLECMD_MAP(theClass, baseClass) \ const AFX_OLECMDMAP* PASCAL theClass::_GetBaseCommandMap() \ { return &baseClass;::commandMap; } \ const AFX_OLECMDMAP* theClass::GetCommandMap() const \ { return &theClass;::commandMap; } \ AFX_COMDAT AFX_DATADEF const AFX_OLECMDMAP theClass::commandMap = \ { &theClass;::_GetBaseCommandMap, &theClass;::_commandEntries[0] }; \ AFX_COMDAT const AFX_OLECMDMAP_ENTRY theClass::_commandEntries[] = \ { \ #else #define BEGIN_OLECMD_MAP(theClass, baseClass) \ const AFX_OLECMDMAP* theClass::GetCommandMap() const \ { return &theClass;::commandMap; } \ AFX_COMDAT AFX_DATADEF const AFX_OLECMDMAP theClass::commandMap = \ { &baseClass;::commandMap, &theClass;::_commandEntries[0] }; \ AFX_COMDAT const AFX_OLECMDMAP_ENTRY theClass::_commandEntries[] = \ { \ #endif #define END_OLECMD_MAP() \ {NULL, 0, 0} \ }; \ class COleCmdUI; #endif //!_AFX_NO_DOCOBJECT_SUPPORT ///////////////////////////////////////////////////////////////////////////// // OLE event sink map handling (more in AFXDISP.H) #ifndef _AFX_NO_OCC_SUPPORT struct AFX_EVENTSINKMAP_ENTRY; struct AFX_EVENTSINKMAP { #ifdef _AFXDLL const AFX_EVENTSINKMAP* (PASCAL* pfnGetBaseMap)(); #else const AFX_EVENTSINKMAP* pBaseMap; #endif const AFX_EVENTSINKMAP_ENTRY* lpEntries; UINT* lpEntryCount; }; #ifdef _AFXDLL #define DECLARE_EVENTSINK_MAP() \ private: \ static const AFX_EVENTSINKMAP_ENTRY _eventsinkEntries[]; \ static UINT _eventsinkEntryCount; \ protected: \ static AFX_DATA const AFX_EVENTSINKMAP eventsinkMap; \ static const AFX_EVENTSINKMAP* PASCAL _GetBaseEventSinkMap(); \ virtual const AFX_EVENTSINKMAP* GetEventSinkMap() const; \ #else #define DECLARE_EVENTSINK_MAP() \ private: \ static const AFX_EVENTSINKMAP_ENTRY _eventsinkEntries[]; \ static UINT _eventsinkEntryCount; \ protected: \ static AFX_DATA const AFX_EVENTSINKMAP eventsinkMap; \ virtual const AFX_EVENTSINKMAP* GetEventSinkMap() const; \ #endif #endif //!_AFX_NO_OCC_SUPPORT ///////////////////////////////////////////////////////////////////////////// // OLE connection map handling (more in AFXDISP.H) #ifndef _AFX_NO_OLE_SUPPORT struct AFX_CONNECTIONMAP_ENTRY { const void* piid; // the interface id (IID) size_t nOffset; // offset of the interface vtable from m_unknown }; struct AFX_CONNECTIONMAP { #ifdef _AFXDLL const AFX_CONNECTIONMAP* (PASCAL* pfnGetBaseMap)(); // NULL is root class #else const AFX_CONNECTIONMAP* pBaseMap; #endif const AFX_CONNECTIONMAP_ENTRY* pEntry; // map for this class }; #ifdef _AFXDLL #define DECLARE_CONNECTION_MAP() \ private: \ static const AFX_CONNECTIONMAP_ENTRY _connectionEntries[]; \ protected: \ static AFX_DATA const AFX_CONNECTIONMAP connectionMap; \ static const AFX_CONNECTIONMAP* PASCAL _GetBaseConnectionMap(); \ virtual const AFX_CONNECTIONMAP* GetConnectionMap() const; \ #else #define DECLARE_CONNECTION_MAP() \ private: \ static const AFX_CONNECTIONMAP_ENTRY _connectionEntries[]; \ protected: \ static AFX_DATA const AFX_CONNECTIONMAP connectionMap; \ virtual const AFX_CONNECTIONMAP* GetConnectionMap() const; \ #endif #endif //!_AFX_NO_OLE_SUPPORT ///////////////////////////////////////////////////////////////////////////// // CCmdTarget proper #ifndef _AFX_NO_OCC_SUPPORT class COccManager; // forward reference (see ..\src\occimpl.h) #endif #ifdef _AFXDLL class CCmdTarget : public CObject #else class AFX_NOVTABLE CCmdTarget : public CObject #endif { DECLARE_DYNAMIC(CCmdTarget) protected: public: // Constructors CCmdTarget(); // Attributes LPDISPATCH GetIDispatch(BOOL bAddRef); // retrieve IDispatch part of CCmdTarget static CCmdTarget* PASCAL FromIDispatch(LPDISPATCH lpDispatch); // map LPDISPATCH back to CCmdTarget* (inverse of GetIDispatch) BOOL IsResultExpected(); // returns TRUE if automation function should return a value // Operations void EnableAutomation(); // call in constructor to wire up IDispatch void EnableConnections(); // call in constructor to wire up IConnectionPointContainer void BeginWaitCursor(); void EndWaitCursor(); void RestoreWaitCursor(); // call after messagebox #ifndef _AFX_NO_OLE_SUPPORT // dispatch OLE verbs through the message map BOOL EnumOleVerbs(LPENUMOLEVERB* ppenumOleVerb); BOOL DoOleVerb(LONG iVerb, LPMSG lpMsg, HWND hWndParent, LPCRECT lpRect); #endif // Overridables // route and dispatch standard command message types // (more sophisticated than OnCommand) virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo); #ifndef _AFX_NO_OLE_SUPPORT // called when last OLE reference is released virtual void OnFinalRelease(); #endif #ifndef _AFX_NO_OLE_SUPPORT // called before dispatching to an automation handler function virtual BOOL IsInvokeAllowed(DISPID dispid); #endif #ifndef _AFX_NO_OLE_SUPPORT // support for OLE type libraries void EnableTypeLib(); HRESULT GetTypeInfoOfGuid(LCID lcid, const GUID& guid, LPTYPEINFO* ppTypeInfo); virtual BOOL GetDispatchIID(IID* pIID); virtual UINT GetTypeInfoCount(); virtual CTypeLibCache* GetTypeLibCache(); virtual HRESULT GetTypeLib(LCID lcid, LPTYPELIB* ppTypeLib); #endif // Implementation public: virtual ~CCmdTarget(); #ifdef _DEBUG virtual void Dump(CDumpContext& dc) const; virtual void AssertValid() const; #endif #ifndef _AFX_NO_OLE_SUPPORT void GetNotSupported(); void SetNotSupported(); #endif protected: friend class CView; CView* GetRoutingView(); CFrameWnd* GetRoutingFrame(); static CView* PASCAL GetRoutingView_(); static CFrameWnd* PASCAL GetRoutingFrame_(); DECLARE_MESSAGE_MAP() // base class - no {{ }} macros #ifndef _AFX_NO_DOCOBJECT_SUPPORT DECLARE_OLECMD_MAP() friend class COleCmdUI; #endif #ifndef _AFX_NO_OLE_SUPPORT DECLARE_DISPATCH_MAP() DECLARE_CONNECTION_MAP() DECLARE_INTERFACE_MAP() #ifndef _AFX_NO_OCC_SUPPORT DECLARE_EVENTSINK_MAP() #endif // !_AFX_NO_OCC_SUPPORT // OLE interface map implementation public: // data used when CCmdTarget is made OLE aware long m_dwRef; LPUNKNOWN m_pOuterUnknown; // external controlling unknown if != NULL DWORD m_xInnerUnknown; // place-holder for inner controlling unknown public: // advanced operations void EnableAggregation(); // call to enable aggregation void ExternalDisconnect(); // forcibly disconnect LPUNKNOWN GetControllingUnknown(); // get controlling IUnknown for aggregate creation // these versions do not delegate to m_pOuterUnknown DWORD InternalQueryInterface(const void*, LPVOID* ppvObj); DWORD InternalAddRef(); DWORD InternalRelease(); // these versions delegate to m_pOuterUnknown DWORD ExternalQueryInterface(const void*, LPVOID* ppvObj); DWORD ExternalAddRef(); DWORD ExternalRelease(); // implementation helpers LPUNKNOWN GetInterface(const void*); LPUNKNOWN QueryAggregates(const void*); // advanced overrideables for implementation virtual BOOL OnCreateAggregates(); virtual LPUNKNOWN GetInterfaceHook(const void*); // OLE automation implementation protected: struct XDispatch { DWORD m_vtbl; // place-holder for IDispatch vtable #ifndef _AFX_NO_NESTED_DERIVATION size_t m_nOffset; #endif } m_xDispatch; BOOL m_bResultExpected; // member variable-based properties void GetStandardProp(const AFX_DISPMAP_ENTRY* pEntry, VARIANT* pvarResult, UINT* puArgErr); SCODE SetStandardProp(const AFX_DISPMAP_ENTRY* pEntry, DISPPARAMS* pDispParams, UINT* puArgErr); // DISPID to dispatch map lookup static UINT PASCAL GetEntryCount(const AFX_DISPMAP* pDispMap); const AFX_DISPMAP_ENTRY* PASCAL GetDispEntry(LONG memid); static LONG PASCAL MemberIDFromName(const AFX_DISPMAP* pDispMap, LPCTSTR lpszName); // helpers for member function calling implementation static UINT PASCAL GetStackSize(const BYTE* pbParams, VARTYPE vtResult); #ifdef _PPC_ SCODE PushStackArgs(BYTE* pStack, const BYTE* pbParams, void* pResult, VARTYPE vtResult, DISPPARAMS* pDispParams, UINT* puArgErr, VARIANT* rgTempVars, UINT nSizeArgs); #else SCODE PushStackArgs(BYTE* pStack, const BYTE* pbParams, void* pResult, VARTYPE vtResult, DISPPARAMS* pDispParams, UINT* puArgErr, VARIANT* rgTempVars); #endif SCODE CallMemberFunc(const AFX_DISPMAP_ENTRY* pEntry, WORD wFlags, VARIANT* pvarResult, DISPPARAMS* pDispParams, UINT* puArgErr); friend class COleDispatchImpl; #ifndef _AFX_NO_OCC_SUPPORT public: // OLE event sink implementation BOOL OnEvent(UINT idCtrl, AFX_EVENT* pEvent, AFX_CMDHANDLERINFO* pHandlerInfo); protected: const AFX_EVENTSINKMAP_ENTRY* PASCAL GetEventSinkEntry(UINT idCtrl, AFX_EVENT* pEvent); #endif // !_AFX_NO_OCC_SUPPORT // OLE connection implementation struct XConnPtContainer { DWORD m_vtbl; // place-holder for IConnectionPointContainer vtable #ifndef _AFX_NO_NESTED_DERIVATION size_t m_nOffset; #endif } m_xConnPtContainer; #ifdef _AFXDLL AFX_MODULE_STATE* m_pModuleState; friend class CInnerUnknown; friend UINT APIENTRY _AfxThreadEntry(void* pParam); #endif virtual BOOL GetExtraConnectionPoints(CPtrArray* pConnPoints); virtual LPCONNECTIONPOINT GetConnectionHook(const IID& iid); friend class COleConnPtContainer; #endif //!_AFX_NO_OLE_SUPPORT }; class CCmdUI // simple helper class { public: // Attributes UINT m_nID; UINT m_nIndex; // menu item or other index // if a menu item CMenu* m_pMenu; // NULL if not a menu CMenu* m_pSubMenu; // sub containing menu item // if a popup sub menu - ID is for first in popup // if from some other window CWnd* m_pOther; // NULL if a menu or not a CWnd // Operations to do in ON_UPDATE_COMMAND_UI virtual void Enable(BOOL bOn = TRUE); virtual void SetCheck(int nCheck = 1); // 0, 1 or 2 (indeterminate) virtual void SetRadio(BOOL bOn = TRUE); virtual void SetText(LPCTSTR lpszText); // Advanced operation void ContinueRouting(); // Implementation CCmdUI(); BOOL m_bEnableChanged; BOOL m_bContinueRouting; UINT m_nIndexMax; // last + 1 for iterating m_nIndex CMenu* m_pParentMenu; // NULL if parent menu not easily determined // (probably a secondary popup menu) BOOL DoUpdate(CCmdTarget* pTarget, BOOL bDisableIfNoHndler); }; // special CCmdUI derived classes are used for other UI paradigms // like toolbar buttons and status indicators // pointer to afx_msg member function #ifndef AFX_MSG_CALL #define AFX_MSG_CALL #endif typedef void (AFX_MSG_CALL CCmdTarget::*AFX_PMSG)(void); enum AFX_DISPMAP_FLAGS { afxDispCustom = 0, afxDispStock = 1 }; struct AFX_DISPMAP_ENTRY { LPCTSTR lpszName; // member/property name long lDispID; // DISPID (may be DISPID_UNKNOWN) LPCSTR lpszParams; // member parameter description WORD vt; // return value type / or type of property AFX_PMSG pfn; // normal member On or, OnGet AFX_PMSG pfnSet; // special member for OnSet size_t nPropOffset; // property offset AFX_DISPMAP_FLAGS flags;// flags (e.g. stock/custom) }; struct AFX_EVENTSINKMAP_ENTRY { AFX_DISPMAP_ENTRY dispEntry; UINT nCtrlIDFirst; UINT nCtrlIDLast; }; // DSC Sink state/reason codes passed to MFC user event handlers enum DSCSTATE { dscNoState = 0, dscOKToDo, dscCancelled, dscSyncBefore, dscAboutToDo, dscFailedToDo, dscSyncAfter, dscDidEvent }; enum DSCREASON { dscNoReason = 0, dscClose, dscCommit, dscDelete, dscEdit, dscInsert, dscModify, dscMove }; ///////////////////////////////////////////////////////////////////////////// // CWnd implementation // structures (see afxext.h) struct CCreateContext; // context for creating things struct CPrintInfo; // print preview customization info struct AFX_MSGMAP_ENTRY { UINT nMessage; // windows message UINT nCode; // control code or WM_NOTIFY code UINT nID; // control ID (or 0 for windows messages) UINT nLastID; // used for entries specifying a range of control id's UINT nSig; // signature type (action) or pointer to message # AFX_PMSG pfn; // routine to call (or special value) }; ///////////////////////////////////////////////////////////////////////////// // CWnd - a Microsoft Windows application window class COleDropTarget; // for more information see AFXOLE.H class COleControlContainer; class COleControlSite; // CWnd::m_nFlags (generic to CWnd) #define WF_TOOLTIPS 0x0001 // window is enabled for tooltips #define WF_TEMPHIDE 0x0002 // window is temporarily hidden #define WF_STAYDISABLED 0x0004 // window should stay disabled #define WF_MODALLOOP 0x0008 // currently in modal loop #define WF_CONTINUEMODAL 0x0010 // modal loop should continue running #define WF_OLECTLCONTAINER 0x0100 // some descendant is an OLE control #define WF_TRACKINGTOOLTIPS 0x0400 // window is enabled for tracking tooltips // CWnd::m_nFlags (specific to CFrameWnd) #define WF_STAYACTIVE 0x0020 // look active even though not active #define WF_NOPOPMSG 0x0040 // ignore WM_POPMESSAGESTRING calls #define WF_MODALDISABLE 0x0080 // window is disabled #define WF_KEEPMINIACTIVE 0x0200 // stay activate even though you are deactivated // flags for CWnd::RunModalLoop #define ML

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