https://answers.unity.com/questions/435539/editor-find-all-objects-with-a-particular-script-i.html
Um - I hate to be the bearer of bad news - but it already does that :)
Type the script name into the search box on the hierarchy view. (You can also prefix it with t: to ensure it doesn't select any objects with that name).
BTW you can find all scripts by doing:
Resources.FindObjectsOfTypeAll(typeof(MonoScript)) //可能有问题
The MonoScript will give you the class defined by the script and excluding ones without hideflags will ignore the system ones you don't want.
You can check all assemblies by doing
AppDomain.CurrentDomain.GetAssemblies()