using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enenmy : MonoBehaviour {
AudioSource audios;
AudioClip clip;
void Start () {
audios = gameObject.AddComponent<AudioSource>();//添加自身的声音组件 自动加
//audios = GetComponent<AudioSource>();//获取声音组件 手动加
//clip = GetComponent<AudioClip>();
clip = Resources.Load<AudioClip>("boom");//获取声音
audios.clip = clip;//赋值给clip组件
}
void Update () {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Input.GetMouseButtonDown(0))
{
if (Physics.Raycast(ray, out hit, Mathf.Infinity))
{
//audio.PlayOneShot(clip);
audio.Play();
}
}
}
}