效果:
贴图:
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>纹理对象Texture阵列、偏移、旋转</title>
<script src="../three.js"></script>
<script src="../OrbitControls.js"></script>
</head>
<body>
<script>
// 1,创建场景
var scene = new THREE.Scene();
// 2,创建盒子模型
var geometry = new THREE.PlaneGeometry(200, 200, 20, 30);
geometry.rotateX(Math.PI/2);
// 创建纹理加载器对象加载图片
var texture = new THREE.TextureLoader().load('./caodi.png');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(10,10); // 纹理对象阵列
texture.offset = new THREE.Vector2(0.1,0.2); // 纹理对象偏移,范围是0.0到1.0
texture.center.set(0.5,0.5); // 设置旋转中心
texture.rotation = Math.PI / 3; // 纹理对象旋转
// 创建材质对象
var material_1 = new THREE.MeshLambertMaterial({
// color: 0xff11ff,
side: THREE.DoubleSide,
map: texture
});
var mesh = new THREE.Mesh(geometry, material_1);
scene.add(mesh);
// 3,创建环境光对象
var ambient = new THREE.AmbientLight(0xffffff);
scene.add(ambient);
// 4,创建正交相机
var width = window.innerWidth;
var height = window.innerHeight;
var k = width / height;
var s = 100;
var camera = new THREE.OrthographicCamera(-s * k, s * k, s, -s, -1000, 1000);
camera.position.set(200, 300, 200);
camera.lookAt(scene.position);
// 添加轴辅助对象
var axes = new THREE.AxesHelper(500);
scene.add(axes);
// 5,创建渲染器对象
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
function render() {
renderer.render(scene, camera);
requestAnimationFrame(render);
}
var controls = new THREE.OrbitControls(camera, renderer.domElement);
// controls.addEventListener('change', render);
render();
</script>
</body>
</html>