计算相机近剪裁的矩阵

public class GLDraw : MonoBehaviour 
{
    public Camera camera;
    private Transform camTrans;
    private Matrix4x4 mat4 = Matrix4x4.identity;
	// Use this for initialization
	void Start () 
    {
        camTrans = camera.transform;
        float cameraNear = camera.nearClipPlane;//近剪裁点
        float cameraFar = camera.farClipPlane;//远剪裁点
        float cameraFov = camera.fieldOfView;//视野范围
        float cameraAspectRatio = camera.aspect;//相机宽长比
        float halfFov = cameraFov * 0.5f;

        Vector3 toRight = camTrans.right * cameraNear * Mathf.Tan(halfFov * Mathf.Deg2Rad) * cameraAspectRatio;
        Vector3 toTop = camTrans.up * cameraNear * Mathf.Tan(halfFov * Mathf.Deg2Rad);
        
        Vector3 topLeft = camTrans.forward * cameraNear + (toTop + (-toRight));
        float cameraScale = topLeft.magnitude * cameraFar / cameraNear;
        topLeft.Normalize();
        topLeft *= cameraScale;

        Vector3 topRight = camTrans.forward * cameraNear + (toTop + toRight);
        topRight.Normalize();
        topRight *= cameraScale;

        Vector3 bottomRight = camTrans.forward * cameraNear + (toRight + (-toTop));
        bottomRight.Normalize();
        bottomRight *= cameraScale;

        Vector3 bottomLeft = camTrans.forward * cameraNear +((-toRight) + (-toTop));
        bottomLeft.Normalize();
        bottomLeft *= cameraScale;

        mat4.SetRow(0, topLeft);
        mat4.SetRow(1, topRight);
        mat4.SetRow(2, bottomRight);
        mat4.SetRow(3, bottomLeft);
	}
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值