using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// 对象池
/// </summary>
public class PoolManager : MonoBehaviour {
public static PoolManager Instance;
public Transform qiuPrefab;
public int amount;//开始的数量
//qiu 的list 用于管理对象池中的对象
public List<Transform> qiuList = new List<Transform>();
//public int currentAmount { get { return qiuList.Count} }
private void Awake()
{
Instance = this;
}
// Use this for initialization
void Start ()
{
//1.预先在池中放入一些对象
for (int i = 0; i < amount; i++)
{
Transform clone = Instantiate(qiuPrefab)