Unity摄像机跟随

(1)简单版跟随:只跟随目标物体坐标,不跟随目标物体旋转

using UnityEngine;
using System.Collections;

public class CameraFollow : MonoBehaviour {
    [SerializeField]
    private Transform target;
    /// <summary>
    /// 水平距离
    /// </summary>
    [SerializeField]
    private float m_Distance = 5f;
    /// <summary>
    /// 竖直高度
    /// </summary>
    [SerializeField]
    private float m_Height = 2f;

    [SerializeField]
    private float m_DistanceDamping = 15f;
    [SerializeField]
    private float m_HeightDamping = 20f;

	void Start () {
	}
	
	// Update is called once per frame
	void LateUpdate () {
        if (target == null) return;
        
        FollowLogic();
	}
    void FollowLogic()
    {
        Vector3 targetP =  target.position;
        Vector3 currentP = transform.position;

        float tweenHorizontal = Mathf.Lerp(currentP.z, 
            targetP.z - m_Distance, 
            m_DistanceDamping * Time.deltaTime);
        float tweenVertical = Mathf.Lerp(currentP.y, 
            targetP.y + m_Height, 
            m_HeightDamping * Time.deltaTime);
        transform.position = new Vector3(targetP.x,
            tweenVertical, tweenHorizontal);
        transform.LookAt(target);
    }
}

使用方式:将该脚本添加到摄像机,拖动目标对象到target即可。

 

(2)SmoothFollow:不仅仅跟随目标物体坐标,同时跟随目标物体的旋转,代码如下:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SmoothFollow : MonoBehaviour
{
    // The target we are following
    [SerializeField]
    private Transform target;
    // The distance in the x-z plane to the target
    [SerializeField]
    private float distance = 10.0f;
    // the height we want the camera to be above the target
    [SerializeField]
    private float height = 5.0f;

    [SerializeField]
    private float rotationDamping=10f;
    [SerializeField]
    private float heightDamping=15f;

    // Use this for initialization
    void Start() { }

    // Update is called once per frame
    void LateUpdate()
    {
        // Early out if we don't have a target
        if (!target)
            return;

        // Calculate the current rotation angles
        var wantedRotationAngle = target.eulerAngles.y;
        var wantedHeight = target.position.y + height;

        var currentRotationAngle = transform.eulerAngles.y;
        var currentHeight = transform.position.y;

        // Damp the rotation around the y-axis
        currentRotationAngle = Mathf.LerpAngle(currentRotationAngle,
            wantedRotationAngle, rotationDamping * Time.deltaTime);

        // Damp the height
        currentHeight = Mathf.Lerp(currentHeight, wantedHeight, 
            heightDamping * Time.deltaTime);

        // Convert the angle into a rotation
        var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);

        // Set the position of the camera on the x-z plane to:
        // distance meters behind the target
        transform.position = target.position;
        transform.position -= currentRotation * Vector3.forward * distance;

        // Set the height of the camera
        transform.position = new Vector3(transform.position.x, currentHeight, transform.position.z);

        // Always look at the target
        transform.LookAt(target);
    }
}

 使用方式如下:将该脚本添加给摄像机,拖动目标跟随物体到target,调整参数即可实现

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