Sprite *pTest1 = Sprite::create("CloseNormal.png");
pTest1->setPosition(ccp(100.0f, 120.0f));
Sprite *pTest2 = Sprite::create("CloseNormal.png");
pTest2->setPosition(ccp(10.0f, 12.0f));
pTest1->addChild(pTest2);
this->addChild(pTest1);
Vec2 point = pTest2->getParent()->convertToWorldSpaceAR(pTest2->getPosition());
CCLOG("pos1 = %f, %f", pTest1->getPosition().x, pTest1->getPosition().y);
CCLOG("pos2 = %f, %f", pTest2->getPosition().x, pTest2->getPosition().y);
CCLOG("pos3 = %f, %f", point.x, point.y);
Cocos2dx--取得子节点在屏幕中的位置
最新推荐文章于 2024-08-28 15:31:42 发布