Unity输入单击,双击,长按

unity项目中经常需要进行和输入设备的交互,以下是处理事件的一个模块化组件

using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger
{
    public delegate void VoidDelegate(GameObject go);
    public VoidDelegate onClick;
    public VoidDelegate onDbClick;
    public VoidDelegate onLongClick;

    private bool first = false;
    private float interval = 0.3f;
    private float timer = 0.0f;
    public float durationThreshold = 5.0f;
    private bool isPointerDown = false;//鼠标左键是否按下
    private bool longPressTriggered = false;//长按触发
    private float timePressStarted;//LongClick开始时间


    void Update()
    {
        if (first) {
            timer += Time.deltaTime;
            if (timer > interval && !longPressTriggered) {
                timer = 0;
                if (onClick != null)
                    onClick(gameObject);
                first = false;
            }
        }
        if (!longPressTriggered && isPointerDown && (Time.time - timePressStarted) > durationThreshold)
        {
            longPressTriggered = true;
            if (onLongClick != null)
                onLongClick(gameObject);
        }
    }

    static public EventTriggerListener Get(GameObject go)
    {
        EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
        if (listener == null) listener = go.AddComponent<EventTriggerListener>();
        return listener;
    }
    public override void OnPointerClick(PointerEventData eventData)
    {
        if (eventData.button != PointerEventData.InputButton.Left) return;
        if (first) {
            if (onDbClick != null)
                onDbClick(gameObject);
            first = false;
            timer = 0.0f;
            return;
        }
        first = true;
    }
    public override void OnPointerDown(PointerEventData eventData)
    {
        if (eventData.button == PointerEventData.InputButton.Left)
        {
            timePressStarted = Time.time;
            isPointerDown = true;
            longPressTriggered = false;
        }
    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        if (eventData.button == PointerEventData.InputButton.Left)
        {
            isPointerDown = false;
        }
    }
    public override void OnPointerUp(PointerEventData eventData)
    {
        if (eventData.button == PointerEventData.InputButton.Left)
        {
            isPointerDown = false;
        }        
    }
}

 

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