//创建Assets下创建cs脚本,如下:
using UnityEngine;
using System.Collections;
using UnityEditor;//需要使用到UnityEditor
public class WindowTest : MonoBehaviour {
[MenuItem("MyMenu/Do Something")] //保存后就会在unity菜单栏中出现MyMenu的菜单栏
static void DoSomething() //和二级目录Do Something,点击它就会执行DoSomething()方法
{
Debug.Log("Doing Something...");
}
[MenuItem("MyMenu/Do Something2")] //同理
static void DoSomething2(){
Debug.Log("DoSomething2()");
}
}