只要把如下代码绑定到相机便可:
using UnityEngine;
using System.Collections;
public class MirrorCamera : MonoBehaviour {
// Use this for initialization
void Start () {
MirrorFlipCamera(this.gameObject.GetComponent<Camera>());
}
void MirrorFlipCamera(Camera camera) {
Matrix4x4 mat = camera.projectionMatrix;
mat *= Matrix4x4.Scale(new Vector3(-1, 1, 1));
camera.projectionMatrix = mat;
}
// Update is called once per frame
void Update () {
}
}