先定义一个scheduler
this->scheduler_ = cocos2d::Director::getInstance()->getScheduler();
this->scheduler_->retain();
this->scheduler_->schedule(bind(&WSocketCtrl::update1, this, std::placeholders::_1),
this,
0.1f,//刷新时间
true,//暂停刷新
scheduleKey);
这里注意如果暂停刷新参数为true时,必须在下一帧执行此函数才可以刷新this->scheduler_->resumeTarget(this);
暂停刷新函数this->scheduler_->pauseTarget(this);
最后是删除scheduler
this->scheduler_->unschedule(scheduleKey, this);
this->scheduler_->release();