今天下了一个4.0破解版,然后看到一个Demo Level of Detail 就研究了一下 以前用的是Unity3.5 free版本,没有这个功能,真实泪奔。。。。。。。
As your scenes get larger, performance becomes a bigger consideration. One of the ways to manage this is to have meshes with different levels of detail depending on how far the camera is from the object. This is called Level of Detail (abbreviated asLOD)
由于场景变大,就要更加考虑性能的问题。有一种管理方法,取决于摄像机离对象的远近,网格有不同的细节级别,这就是所谓的细节级别( Level of Detail)(LOD的缩写)
Here's one of the ways to set up an object with different LODs.
下面是建立具有不同LODs对象的方法。
- Create an empty Game Object in the scene
在场景创建一个空的游戏物体。 - Create 2 versions of the mesh, a high-res mesh (for LOD:0, when camera is the closest), and a low-res mesh (forLOD:1