角色蓝图CharacterBlueprint中,设置对象沿Z轴随移动方向自动转向:
bOrientRotationToMovment = true;
bUseControllerRotationYaw = false;
bOrientRotationToMovment属于CharacterMovement组件:
bUseControllerRotationYaw属性属于当前蓝图的RootComponent:
角色蓝图CharacterBlueprint中,设置对象沿Z轴随移动方向自动转向:
bOrientRotationToMovment = true;
bUseControllerRotationYaw = false;
bOrientRotationToMovment属于CharacterMovement组件:
bUseControllerRotationYaw属性属于当前蓝图的RootComponent: