unity 读取手机电量

  



using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System;
using UnityEngine.iOS;

public enum NetworkWorkSituation
{ 
    NotReachable,
    ReachableViaCarrierDataNetwork,
    ReachableViaLoaclAreaNetwork,
}

public class MobilePhone : MonoBehaviour
{
    public static NetworkWorkSituation type;
    public static NetworkWorkSituation GetNetworkState()
    {
        //断网
        if (Application.internetReachability == NetworkReachability.NotReachable)
        {
            type = NetworkWorkSituation.NotReachable;
        }
        //手机网络
        else if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
        {
            type = NetworkWorkSituation.ReachableViaCarrierDataNetwork;
        }
        //wifi
        else if(Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
        {
            type = NetworkWorkSituation.ReachableViaLoaclAreaNetwork;
        }

        return type;
    }
#if UNITY_ANDROID
    public static int GetBatteryLevel()
    {
        try
        {
            string capacityString = System.IO.File.ReadAllText("/sys/class/power_supply/battery/capacity");
            return int.Parse(capacityString);
        }
        catch(Exception e)
        {
            Debug.Log("Failed to read battery power:" + e.Message);
        }
        return -1;
    }
#endif
    public static float GetMobilePowerPersent()
    { 
#if UNITY_IPHONE
        return GetiOSBatteryLevel();
#elif UNITY_ANDROID
        return GetBatteryLevel()
#else 
        return 0;
#endif
    }

}


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