cocos2dx lua CCCallFunc 传递参数

1、不需要参数:

function actionEndFunc()
        LuaLog("++++++++++++++++++++++++++11111111")
end


dialogBg:setScale(1/100)
local actionScale = CCScaleTo:create(0.3, 1)
local callfunc = CCCallFunc:create(actionEndFunc)
local actionSequence = CCSequence:createWithTwoActions(actionScale, callfunc)
dialogBg:runAction(actionSequence)


2、传递参数:--摘自网路。

-- wrapper for callback with arguments
function callbackWithArgs(callback, args)
    local params = args
    local ret = function ()
    -- body
        callback(args)
    end
    return ret
end



-- performWithDelay version 2
function performWithDelay(node, callback, delay, args)
    local delay = CCDelayTime:create(delay)
    local callfunc = CCCallFunc:create(callbackWithArgs(callback, args)
    local sequence = CCSequence:createWithTwoActions(delay, callfunc)
    node:runAction(sequence)
    return sequence
end

-- your callback will be simple
function changeScene(args)
    -- body
    local aboutGame = args.screen.create()
    CCDirector:sharedDirector():replaceScene(aboutGame)
end


-- Finally, here is a usage.
performWithDelay(sceneGame, changeScene, 1, {screen=aboutscreen})



参考:

http://discuss.cocos2d-x.org/t/cccallfunc-call-a-function-of-a-lua-class-instance/4043/3

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