Visualizing tangents and binormals
原文链接 http://docs.unity3d.com/530/Documentation/Manual/SL-VertexProgramInputs.html
Tangent and binormal vectors are used for normal mapping. In Unity only the tangent vector is stored in vertices, and the binormal is derived from the normal and tangent values.
切线和副法线向量用于法线贴图。在unity中只有切线和法线是在顶点信息中有存储的,