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原创 摄像机的旋转
#include <glad/glad.h>#include <GLFW/glfw3.h>#include <iostream>#include <glm/glm.hpp>#include <glm/gtc/matrix_transform.hpp>#include <glm/gtc/type_ptr.hpp>#define STB_IMAGE_IMPLEMENTATION#inclu
2017-11-10 13:43:11 278
原创 opengl coordinate
there are five coordinates in opengl that are commonly used in transformation.the first one, is local space. the second one, is world space. the third one, is view space. the fourth one, is clip ...
2017-11-10 10:47:16 330
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