real time rendering
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Real-Time Rendering——Chapter 6 Texturing
mipmappingthe most popular method of antialiasing for textures is called mipmapping[1354]. it is implemented in some form on even the most modest graphics accelerators now produced. “Mip” stands for ...原创 2019-10-21 10:57:42 · 361 阅读 · 0 评论 -
Real-Time Rendering——Chapter 5 Visual Appearance
5.8 gamma correctiononce the pixel values have been computed, we need to display them on a monitor. in the early years of digital imaging, cathode-ray tube (CRT) monitors were almost exclusively used...原创 2019-08-29 11:04:52 · 326 阅读 · 1 评论 -
Real-Time Rendering——Chapter 11 Non-Photorealistic Rendering
Non-Photorealistic Rendering原创 2019-08-13 11:55:54 · 753 阅读 · 0 评论 -
Real-Time Rendering——Chapter 10 Image-Based Effects
ds原创 2019-08-13 11:55:21 · 378 阅读 · 0 评论 -
Real-Time Rendering——Chapter 9 Global Illumination
omputed by the rendering process. Sofar,原创 2019-08-13 11:54:43 · 1141 阅读 · 0 评论 -
Real-Time Rendering——Chapter 12 Polygonal Techniques
Up to this point, we have assumed原创 2019-08-13 16:02:58 · 204 阅读 · 0 评论 -
Real-Time Rendering——Chapter 13 Curves and Curved Surfaces
The triangle is a basic atomic原创 2019-08-13 16:01:03 · 218 阅读 · 0 评论 -
Real-Time Rendering——Chapter 14 Acceleration Algorithms
One of the great myths concerning原创 2019-08-13 16:00:24 · 274 阅读 · 0 评论 -
Real-Time Rendering——Chapter 8 Area and Environmental Lighting
In Chapter 7 we discussed many aspects of lighting and shading. However,only the effects of point and directional light sources were presented, thuslimiting surfaces to receiving light from a handfu...原创 2019-08-08 20:44:24 · 1219 阅读 · 0 评论 -
Real-Time Rendering——Chapter 7 Advanced Shading
The Gouraud shading model was invented in 1971 [435]. Phong’s specularhighlighting equation was introduced around 1975 [1014]. The conceptof applying textures to surfaces was presented a year later ...原创 2019-08-08 20:39:42 · 2042 阅读 · 0 评论
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