scratchapixel
文章平均质量分 92
wodownload2
这个作者很懒,什么都没留下…
展开
-
Rendering Implicit Surfaces and Distance Fields: Sphere Tracing——Introduction
keywords: distance fields, implicit functin, sphere tracing, CGS, contructive solid geometry, ray marching, implicit surfaces, gradient, level surface, level sets, blobbies, soft objects meatballs.th...原创 2020-01-22 12:28:34 · 527 阅读 · 0 评论 -
volume rendering for artists
https://www.scratchapixel.com/lessons/advanced-rendering/volume-rendering-for-artistskeywords: volume rendering, ray-marching, cloud rendering, scattering, in-scattering, transmittance, absorption co...原创 2020-01-22 11:35:42 · 378 阅读 · 0 评论 -
Bilinear Filtering
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/interpolation/bilinear-filteringBilinear InterpolationBilinear interpolation is used when we need to know values at ra...原创 2020-01-15 17:24:54 · 632 阅读 · 0 评论 -
Introduction to Light, Color and Color Space——Color Space
https://www.scratchapixel.com/lessons/digital-imaging/colors/color-spaceRemember that this lesson is only an introduction to the topic of colors. It gives enough information for the reader to underst...原创 2020-01-15 17:22:25 · 226 阅读 · 0 评论 -
Introduction to Light, Color and Color Space——Introduction
https://www.scratchapixel.com/lessons/digital-imaging/colors/introductionintroductionhowever simple in appearance and quite common, the notion of color is in reality a complex issue. it is not only ...原创 2020-01-15 17:19:45 · 470 阅读 · 0 评论 -
Variance Reduction Methods: a Quick Introduction to Quasi Monte Carlo——完结
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-in-practice/introduction-quasi-monte-carlo原创 2020-01-14 14:23:40 · 751 阅读 · 0 评论 -
Variance Reduction Methods: a Quick Introduction to Importance Sampling——读完
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-in-practice/variance-reduction-methods原创 2020-01-14 14:22:59 · 1150 阅读 · 0 评论 -
Generating Random Numbers
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-in-practice/generating-random-numbers原创 2020-01-14 14:22:22 · 417 阅读 · 0 评论 -
Monte Carlo in Rendering (A Practical Example)
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-in-practice/monte-carlo-rendering-practical-example原创 2020-01-14 14:21:49 · 345 阅读 · 0 评论 -
Monte Carlo Integration
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-in-practice/monte-carlo-integration原创 2020-01-14 14:20:14 · 624 阅读 · 0 评论 -
Global Illumination and Path Tracing: a Practical Implementation——具体实现——重点参考
https://www.scratchapixel.com/lessons/3d-basic-rendering/global-illumination-path-tracing/global-illumination-path-tracing-practical-implementation原创 2020-01-14 14:11:39 · 693 阅读 · 0 评论 -
An Intuitive Introduction to Global Illumination and Path Tracing
https://www.scratchapixel.com/lessons/3d-basic-rendering/global-illumination-path-tracing/introduction-global-illumination-path-tracing原创 2020-01-14 14:10:35 · 369 阅读 · 0 评论 -
Barycentric Coordinates
https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-rendering-a-triangle/barycentric-coordinatesbarycentric coordinates are particularly important in CG. they have a few functions an...原创 2020-01-10 19:38:42 · 981 阅读 · 0 评论 -
Writing a Basic Ray Tracer
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/ray-tracing-practical-exampleWe received quite a few emails from readers asking, “Well, if that’s so easy to do, c...原创 2020-01-08 19:59:30 · 383 阅读 · 0 评论 -
Adding Reflection and Refraction——读完
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/adding-reflection-and-refractionThe other advantage of ray-tracing is that, by extending the idea of ray propagati...原创 2020-01-08 19:58:11 · 332 阅读 · 0 评论 -
Implementing the Raytracing Algorithm——读完
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/implementing-the-raytracing-algorithmWe have covered everything there is to say! We are now prepared to write our ...原创 2020-01-08 19:55:25 · 420 阅读 · 0 评论 -
Raytracing Algorithm in a Nutshell——读完
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/raytracing-algorithm-in-a-nutshellThe phenomena described by Ibn al-Haytham explains why we see objects. Two inter...原创 2020-01-08 19:52:41 · 416 阅读 · 0 评论 -
Introduction to Ray Tracing: a Simple Method for Creating 3D Images
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/ray-tracing-practical-example原创 2020-01-06 20:48:23 · 428 阅读 · 0 评论 -
Monte Carlo Simulation
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-in-practice/monte-carlo-simulationthe content of this chapter is exclusive and copyrighted. please ...原创 2019-11-22 16:11:36 · 631 阅读 · 1 评论 -
Probability Distribution: Part 1
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-mathematical-foundations/probability-distribution-part1the concept of probability distribution is v...原创 2019-09-11 09:52:01 · 542 阅读 · 0 评论 -
Probability Properties——完结
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-mathematical-foundations/probability-propertiesMutually Exclusive and Collectively Exhaustive Event...原创 2019-09-11 11:53:24 · 219 阅读 · 0 评论 -
Monte Carlo Methods
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-in-practice/monte-carlo-methodsMonte Carlo Methods: I Am Feeling (Un-)Lucky!in rendering, the term...原创 2019-09-10 20:09:29 · 374 阅读 · 0 评论 -
A Quick Introduction to Monte Carlo Methods
https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-mathematical-foundations/quick-introduction-to-monte-carlo-methodsOriginally we didn’t want the les...原创 2019-09-10 20:43:12 · 436 阅读 · 0 评论