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如何通俗地理解傅立叶变换?
https://www.matongxue.com/madocs/473.html1 直观解释1666年牛顿发现太阳光经三棱镜的折射后可呈现彩色光,称为光的色散现象:原创 2020-02-06 19:47:04 · 252 阅读 · 0 评论 -
Physically-Based Shading at Disney
1 introductionfollowing our success with physically-based hair shading on Tangled [27], we began considering physically based shading models for a broader range of materials. with the physically-base...原创 2020-01-20 10:40:30 · 750 阅读 · 0 评论 -
A reflectance model for computer graphics
a new reflectance model for rendering computer synthesized images is presented. the mode accounts for the relative brightness of different materials and light sources in the same scene. it describes t...原创 2020-01-17 18:57:26 · 559 阅读 · 0 评论 -
An Introduction to BRDF-Based Lighting——完结
https://www.cs.princeton.edu/courses/archive/fall06/cos526/tmp/wynn.pdfintroductionthe introduction of modern GPUs such as the GeForce 256 and GeForece 2 GTS has opened the door for creating stunnin...原创 2020-01-17 14:54:43 · 615 阅读 · 0 评论 -
Monte Carlo methods for improved rendering
https://smerity.com/montelight-cpp/overviewstochastic ray tracing is one of the fundamental algorithms in computer graphics for generating photo-realistic images. we implement an unbiased monte carl...原创 2020-01-16 20:23:49 · 299 阅读 · 0 评论