若物体一个mesh有多个分开的网格,那么UNity会把他们分成多个子网格
https://answers.unity.com/questions/238128/using-drawmesh-to-draw-all-sub-meshes-and-material.html
for (int i = 0; i < mesh.subMeshCount; i++)
{
Graphics.DrawMesh(mesh, transform.localToWorldMatrix, m_WireMaterial, 0, m_MainCamera, i);
}
需要用到这个api