Unity Event&Delegate 例子

Publish :
using UnityEngine;
using System.Collections;

public class PublisherBall : MonoBehaviour {

	public delegate void BallEventHandler(string s);
	public event BallEventHandler BallDropEvent;
	public string s;

	void Start () {
		BallDropEvent += MethodHandleEventForPublisher;
	}

	void Update () {
	
	}

	void OnCollisionEnter(Collision c)
	{
		if (BallDropEvent != null) 
		{
			BallDropEvent(s);
		}
	}

	void MethodHandleEventForPublisher(string s)
	{
		s = this.s;
		Debug.Log (s);
	}
}

Receive:

using UnityEngine;
using System.Collections;

public class ReceiverBall : MonoBehaviour {

	public GameObject publisherBall;
	public string s;
	public float jumpForce;

	void Start () {
		publisherBall.GetComponent<PublisherBall> ().BallDropEvent += MethodHandleEvent;
	}

	void Update () {
	
	}

	void MethodHandleEvent(string s){
		s = this.s;
		Debug.Log (s);
		GetComponent<Rigidbody> ().AddForce (new Vector3 (0f, jumpForce, 0f));
	}
}


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