using UnityEngine;
public class CloseWeaponAttack : MonoBehaviour {
public virtual void OnTriggerEnter(Collider other)
{
Debug.Log(" OnTriggerEnter1");
if (other.gameObject.tag == GameObjectTag.EnemyCharacter.ToString()
)//判断 触发器的物体的 Tag为“敌人”
{
Debug.Log(" OnTriggerEnter2");
}
}
}
using UnityEngine;
public class CloseWeaponAnimationAttack : MonoBehaviour {
public GameObject weapon;
public void setCloaseWeaponTrue()
{
Debug.Log("