几何光学学习笔记(5)- 2.3共轴球面系统

共轴球面系统

基本成像元件是至少由两个球面或非球面所构成的透镜。为了加工方便,绝大部分透镜是由球面组成的。但还要解决由一个面向下一个面的过渡计算问题,才能对整个系统进行光路计算。

1. 共轴球面系统的转面(或迫渡)公式

在这里插入图片描述
各折射球面曲率半径: r 1 , r 2 , . . . r k r_{1},r_{2},...r_{k} r1,r2,...rk

各相邻折射面顶点之间的间隔: d 1 , d 2 , . . . d k − 1 d_{1},d_{2},...d_{k-1} d1,d2,...dk1

各球面间介质的折射率: n 1 , n 2 , . . . n k + 1 n_{1},n_{2},...n_{k+1} n1,n2,...nk+1

那么就有:
{ n 2 = n 1 ′ , n 3 = n 2 ′ , . . . , n k = n k − 1 ′ u 2 = u 1 ′ , u 3 = u 2 ′ , . . . , u k = u k − 1 ′ y 2 = y 1 ′ , y 3 = y 2 ′ , . . . , y k = y k − 1 ′ − − − − ( 1 ) \begin{cases} n_{2}=n'_{1},n_{3}=n'_{2},...,n_{k}=n'_{k-1}\\ u_{2}=u'_{1},u_{3}=u'_{2},...,u_{k}=u'_{k-1}\\ y_{2}=y'_{1},y_{3}=y'_{2},...,y_{k}=y'_{k-1}\\ \end{cases}----(1) n2=n1,n3=n2,...,nk=nk1u2=u1,u3=u2,...,uk=uk1y2=y1,y3=y2,...,yk=yk1(1)
l 2 = l 1 ′ − d 1 , l 3 = l 2 ′ − d 2 , . . . . , l k = l k − 1 ′ − d k − 1 − − − − ( 2 ) l_{2}=l'_{1}-d_{1},l_{3}=l'_{2}-d_{2},....,l_{k}=l'_{k-1}-d_{k-1}----(2) l2=l1d1,l3=l2d2,....,lk=lk1dk1(2)
上述公式不仅对于近轴光适用,对于远轴光同样适用。
类似的可以得到:
{ L 2 = L 1 ′ − d 1 , L 3 = L 2 ′ − d 2 , . . . . , L k = L k − 1 ′ − d k − 1 U 2 = U 1 ′ , U 3 = U 2 ′ , . . . , U k = U k − 1 ′ n 2 = n 1 ′ , n 3 = n 2 ′ , . . . , n k = n k − 1 ′ − − − − ( 3 ) \begin{cases} L_{2}=L'_{1}-d_{1},L_{3}=L'_{2}-d_{2},....,L_{k}=L'_{k-1}-d_{k-1}\\ U_{2}=U'_{1},U_{3}=U'_{2},...,U_{k}=U'_{k-1}\\ n_{2}=n'_{1},n_{3}=n'_{2},...,n_{k}=n'_{k-1}\\ \end{cases}----(3) L2=L1d1,L3=L2d2,....,Lk=Lk1dk1U2=U1,U3=U2,...,Uk=Uk1n2=n1,n3=n2,...,nk=nk1(3)

式(1)和式(2)对应项相乘可得:
{ l 2 u 2 = l 1 ′ u 1 ′ − d u 1 ′ , h 2 = h 1 − d u 1 ′ l 3 u 3 = l 2 ′ u 2 ′ − d u 2 ′ , h 3 = h 2 − d u 2 ′ . . . l k u k = l k − 1 ′ u k − 1 ′ − d u k − 1 ′ , h k = h k − 1 − d u k − 1 ′ − − − − ( 4 ) \begin{cases} l_{2}u_{2}=l'_{1}u'_{1}-du'_{1},h_{2}=h_{1}-du'_{1}\\ l_{3}u_{3}=l'_{2}u'_{2}-du'_{2},h_{3}=h_{2}-du'_{2}\\ ...\\ l_{k}u_{k}=l'_{k-1}u'_{k-1}-du'_{k-1},h_{k}=h_{k-1}-du'_{k-1}\\ \end{cases}----(4) l2u2=l1u1du1,h2=h1du1l3u3=l2u2du2,h3=h2du2...lkuk=lk1uk1duk1,hk=hk1duk1(4)

2.共轴球面系统的拉赫不变量

共轴球面系统的拉赫不变量:
n 1 u 1 y 1 = n 2 u 2 y 2 = . . . . . . = n k u k y k = n k ′ u k ′ y k ′ = J n_{1}u_{1}y_{1}=n_{2}u_{2}y_{2}=......=n_{k}u_{k}y_{k}=n'_{k}u'_{k}y'_{k}=J n1u1y1=n2u2y2=......=nkukyk=nkukyk=J
上式表示的拉赫不变量 J 不仅对一个折射面的物像空间是一个不变量,对于整个光学系统的
各个面的物像空间都是不变量。因此,可以用来作为如下图两条近轴光路计算的校对公式。

在这里插入图片描述

3.共轭球面系统的倍率计算

对于共轴球面系统,利用转面公式容易证明三种倍率均等于各个折射面相应倍率的乘积
(1)垂轴倍率
b = y k ′ y 1 = y 1 ′ y 1 ⋅ y 2 ′ y 2 ⋅ ⋅ ⋅ ⋅ ⋅ y k ′ y k = b 1 b 2 ⋅ ⋅ ⋅ b k b={{y'_{k}}\over{y_{1}}}={{y'_{1}}\over{y_{1}}}·{{y'_{2}}\over{y_{2}}}·····{{y'_{k}}\over{y_{k}}}=b_{1}b_{2}···b_{k} b=y1yk=y1y1y2y2ykyk=b1b2bk
(2)轴向倍率
a = n 1 ′ n 1 b 1 2 ⋅ n 2 ′ n 2 b 2 2 ⋅ ⋅ ⋅ ⋅ ⋅ n k ′ n k b k 2 = n k ′ n 1 b 1 2 b 2 2 ⋅ ⋅ ⋅ ⋅ ⋅ b k 2 = n k ′ n 1 b 2 a={{n'_{1}}\over{n_{1}}}{b^2_{1}}·{{n'_{2}}\over{n_{2}}}{b^2_{2}}·····{{n'_{k}}\over{n_{k}}}{b^2_{k}}={{n'_{k}}\over{n_{1}}} {b^2_{1}} {b^2_{2}}····· {b^2_{k}}={{n'_{k}}\over{n_{1}}} {b^2} a=n1n1b12n2n2b22nknkbk2=n1nkb12b22bk2=n1nkb2
(3)角倍率
b = u k ′ u 1 = u 1 ′ u 1 ⋅ u 2 ′ u 2 ⋅ ⋅ ⋅ ⋅ ⋅ u k ′ u k = g 1 g 2 ⋅ ⋅ ⋅ g k b={{u'_{k}}\over{u_{1}}}={{u'_{1}}\over{u_{1}}}·{{u'_{2}}\over{u_{2}}}·····{{u'_{k}}\over{u_{k}}}=g_{1}g_{2}···g_{k} b=u1uk=u1u1u2u2ukuk=g1g2gk
(4)三个倍率间的关系

垂轴倍率、轴向倍率和角倍率三个倍率间的关系依然不变:

a g = b ag=b ag=b

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