using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move : MonoBehaviour
{
//控制物体移动
public float MoveSpee = 0.5f;
public float RotateSpeed = 0.5f;
private float mOUSESPEED = 0.5f;
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.W))
{
this.transform.Translate(new Vector3(0, 0, 1 * MoveSpee * Time.deltaTime));
}
if (Input.GetKey(KeyCode.S))
{
this.transform.Translate(new Vector3(0, 0, -1 * MoveSpee * Time.deltaTime));
}
if (Input.GetKey(KeyCode.A))
{
this.transform.Translate(new Vector3(-1 * MoveSpee * Time.deltaTime, 0, 0));
}
if (Input.GetKey(KeyCode.D))
{
this.transform.Translate(new Vector3(1 * MoveSpee * Time.deltaTime, 0, 0));
}
//控制物体旋转
mOUSESPEED = Input.GetAxis("Mouse X");
this.transform.Rotate(new Vector3(0, mOUSESPEED * RotateSpeed * Time.deltaTime, 0));
}
}