一般shader的feature都是,通过Material.EnableKeyword(DisableKeyword关闭), 或者使用的SetKeyword使用设置。所以一般要设置关键字“_EMISSION”
UnityEngine.Rendering.LocalKeyword emissionKw = new UnityEngine.Rendering.LocalKeyword(m.shader, "_EMISSION");
m.SetKeyword(emissionKw, true);
m.EnableKeyword("_EMISSION");
m.DisableKeyword("_EMISSION");