using UnityEngine;
using System.Collections;
public class mouse_Drag : MonoBehaviour {
public Camera mCamera;
public float deth = 10f;
//鼠标放到物体上
void OnMouseEnter()
{
this.transform.localScale = new Vector3(1.3f,1.3f,1.3f);
}
//鼠标在物体上移除的时候
void OnMouseExit()
{
this.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
}
//鼠标放在物体上一直触发
void OnMouseOver()
{
this.transform.Rotate(Vector3.up,45 * Time.deltaTime,Space.Self);
}
void OnMouseDrag()
{
//moveObject();
moveObject_fixdepth();
}
void moveObject()
{
//把鼠标点坐标转换为世界坐标,并发出一条射线
Ray r = mCamera.ScreenPointToRay(Input.mousePosition);
//采集射线打到的物体信息
RaycastHit hit;
//设置射线长度为1000
if(Physics.Raycast(r,out hit, 1000f,1))
{
this.transform.position = new Vector3(hit.point.x,hit.point.y,hit.point.z);
Debug.DrawLine(r.origin,hit.point,Color.red);
}
}
void moveObject_fixdepth()
{
Vector3 mouseScreen = Input.mousePosition;
mouseScreen.z = deth;
Vector3 mouseWorld = mCamera.ScreenToWorldPoint(mouseScreen);
this.transform.position = mouseWorld;
}
}
Unity 鼠标拖动场景内的物体
最新推荐文章于 2022-05-11 14:20:38 发布
本文介绍了一个Unity脚本,用于实现鼠标拖动场景中物体的功能。通过OnMouseEnter和OnMouseExit方法改变物体大小,OnMouseOver使物体旋转,OnMouseDrag则处理物体的拖动。moveObject和moveObject_fixdepth两个方法分别处理物体的拖动,后者考虑了物体深度,确保拖动时始终在相机前。
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