引的头文件内容
text.c
#define _CRT_SECURE_NO_WARNINGS 1
//测试三子棋游戏
#include"game.h"
void meau()
{
printf("********************\n");
printf("**1.paly 0.exit*****\n");
printf("********************\n");
}
//游戏的整个算法实现
void game()
{
char ret = 0;
//数组存放玩家和电脑走出的信息
char board[ROW][COL] = {0};//全部是空格
//初始化棋盘(数组)
InitBoard(board, ROW, COL);
//打印棋盘
DispalyBoard(board,ROW,COL);
//下棋
while(1)
{
//玩家下棋
playerMove(board, ROW, COL);
DispalyBoard(board, ROW, COL);
//判断玩家是否赢
ret =IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DispalyBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void text()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
meau();
printf("请选择:>");
scanf_s("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出\n");
break;
default :
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
text();
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//画线条 不能调整列
//void DispalyBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// //打印一行数据
// printf(" %c | %c |\n",board[i][0],board[i][1],board[i][2]);
// //打印分割行
// if(i< row-1)
// printf("---|---|---\n");
// }
//}
//优化版本
void DispalyBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
//打印一行数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
//打印分割行
}
printf("\n");//数据一行打印换行
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void playerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf_s("%d%d", &x, &y);
//判断xy坐标的合法性(1-3)范围内
if (x >= 1 && x <= row && y >= 1 && y<=col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;//生成随机数(坐标)
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';//
break;
}
}
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')//没满
{
return 0;
}
}
}
return 1;//满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//判断是否平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}