Unity 3d和iOS交互的问题

Unity 3d+iOS,AR功能的交互和相互之间的通信,
3个Errors,提示信息如下:

Undefined symbols for architecture armv7:
  "__PressButton1", referenced from:
      _SDK__PressButton1_m1275187896 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _SDK__PressButton1_m1275187896)
  "__PressButton0", referenced from:
      _SDK__PressButton0_m1785722073 in Bulk_Assembly-CSharp_0.o
     (maybe you meant: _SDK__PressButton0_m1785722073)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

原因:
Unity调用Xcode封装的函数,声明时需要用extern "C";

可以在UnityAppController.mm中写如下代码:
extern "C" void _PressButton0(char str[])
{
    NSString * yy = [NSString stringWithCString:str encoding:NSUTF8StringEncoding];
    NSLog(@"%@",yy);
    UIAlertView *alert = [[UIAlertView alloc] init];
    [alert setTitle:yy];
    [alert setMessage:@"你打开了第一个视图"];
    [alert addButtonWithTitle:@"确定"];
    [alert  show];
}

extern "C" void _PressButton1(char str1[])
{
    NSString * yy = [NSString stringWithCString:str1 encoding:NSUTF8StringEncoding];
    NSLog(@"%@",yy);
    UIAlertView *alert = [[UIAlertView alloc] init];
    [alert setTitle:yy];
    [alert setMessage:@"点击了第二个按钮"];
    [alert addButtonWithTitle:@"确定"];
    [alert  show];
}

在C#中定义的函数为:
private static extern void _PressButton0 (string str);
private static extern void _PressButton1 (string str1);
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值