记录一些优化杂项

本文详细探讨了Unity项目中常见的性能优化问题,包括Asset审计、纹理和模型的处理、字符串和文本优化、Resources文件夹的使用以及一系列通用优化策略。通过使用AssetPostprocessor确保资产质量,禁用不必要的读写标志、压缩纹理和模型,以及减少方法调用开销等手段,可以显著提升游戏性能,尤其在移动设备上。
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Asset auditing

Many of the problems found in real projects occur because of honest mistakes – temporary “test” changes and misclicks by a tired developer can silently add poorly-performing Assets, or change the import settings of existing Assets.

For any project of significant scale, it is best to have a first line of defense against human errors. It is relatively simple to write a small piece of code that ensures that no one can add a 4K uncompressed Texture to a project.

And yet, this is a surprisingly common problem. A 4K uncompressed Texture occupies 60 megabytes of memory. On a low-end mobile device, such as an iPhone 4S, it is dangerous to consume more than about 180–200 megabytes of memory. If added by mistake, this Texture inadverte

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