释放前要检查该资源有没有在游戏中被引用
clear_Audio(url) {
let count = 0;
for (let t in this.questionData) {
let element = this.questionData[t];
if (element.audio_url == url) {
count++;
}
}
if (count) return;
cc.assetManager.releaseAsset(this.gameAudioClips[url]);
delete this.gameAudioClips[url];
}