void Mouserotation()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//从摄像机发出到点击坐标的射线
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))
{
Vector3 mousepoint = hitInfo.point;
mousepoint.y = transform.position.y;//y轴用当前物体的位置;
transform.LookAt(mousepoint);
}
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//从摄像机发出到点击坐标的射线
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))
{
Vector3 mousepoint = hitInfo.point;
mousepoint.y = transform.position.y;//y轴用当前物体的位置;
transform.LookAt(mousepoint);
}